Forerunner

The Forerunners (Imperial Sangheili: Jjarain) were an ancient civilization of technologically advanced beings who disappeared from the galaxy around 100,000 years before the present. Their feats of technology, architecture and megascale engineering are still without parallel, as demonstrated by many artifacts and installations that remain throughout the known galaxy. The Forerunners' interstellar empire was known as the Ecumene and encompassed millions of worlds at its height. The Forerunner civilization came to an end after they encountered an extragalactic alien parasite known as the Flood; after three centuries of desperate war, the Forerunners activated a galactic network of superweapons known as the Halo Array as a last resort, wiping out all sentient life in the galaxy. What became of the surviving Forerunners, if there were any, is uncertain.

Though merely one of many long-passed galactic civilizations, the Forerunners are the best-known of them all due to the prominent position they once held. Evidence of the Forerunners' civilization and technological prowess would later be discovered by younger races, some of whom would come to conclude those artifacts could only have been forged by divine hands. Such beliefs eventually gave rise to the alien theocracy known as the Covenant, who based their religion around a partly misinterpreted and highly mythologized reading of Forerunner history. The Covenant regarded all Forerunner technology to be holy, deriving much of their own technological base from Forerunner artifacts, and most notably believed the Forerunners had ascended to godhood through the firing of the Halos; by repeating the process, the Covenant believed they could follow in the Forerunners' footsteps. United under this promise, the Covenant flourished for over 3,400 years, converting multiple species to its cause before being shattered by a violent civil war.

Name
The translated name "Forerunner" first appeared during the Human-Covenant War based on intercepted Covenant communiques. It since became the default term for the civilization worshiped by the Covenant, though it did not become definitively associated with the various relics found on worlds including Sigma Octanus IV, Onyx and Coral until after the discovery of the Halo installations confirmed the link between those artifacts in late 2552. Prior to Cortana's data from Alpha Halo, it was not entirely clear to the UNSC intelligence community whether the Forerunners were even a real civilization as such or merely a Covenant myth.

The Covenant name for the Forerunners is Jjarain, often literally translated as "ahead-movers" (from which the human translation "Forerunner" is also derived), though improved knowledge of Covenant languages since the war has given rise to debate over alternate possible meanings such as "[those who] moved ahead/beyond" or "[those who] passed ahead/beyond [already]"; both could be accurate given the nuances present in the Covenant common language. The Covenant also use myriad reverential epithets for the Forerunners, one of the more popular being Iruvandi, or "First Ascended". It is curious to note that though it is seemingly of Forerunner origin, Forerunner constructs rarely use the term, instead frequently referring to "[their] creators" or "makers".

Origins
While their exact origins remain subject to (sometimes heated) debate within both the human and Covenant spheres, the scholarly consensus on Forerunner origins is that the preeminent species of the Forerunner civilization were directly related to humanity, seemingly originating as a population (or populations) of hominids displaced from Earth tens, possibly hundreds of millennia before the Forerunners' glory days as a galactic power. Based on some Forerunner records, the Forerunners believed the enigmatic Precursors to have been responsible for their ancestors' biodisplacement as well as teaching and guiding the species in their infancy. However, other records suggest that the exact nature of the Forerunners' origins and the Precursors' involvement therein remained a mystery to themselves and was shrouded in layers of myth with religious dimensions. It can be surmised that, while fairly sizable groups of organisms must have been relocated from Earth, any tampering with Earth's own biosphere remained negligible, or so well concealed as to be undetectable in modern times.

The Forerunners existed in a spacefaring status for at least 70,000 years, based on the dating of various sites conclusively identified as being Forerunner in origin. The Forerunners are believed to have held a preeminent status within the Orion Arm (and likely significant portions of the entire Milky Way) for at least twenty millennia, until their activity abruptly ceased in 97,445 BCE in what is now known as the Halo Event. Remnants of their civilization can be found on numerous worlds, including number of entirely artificial worlds of Forerunner origin found throughout the Orion Arm. The neighborhood of the Orion Molecular Cloud Complex appears to have been the center of their activity and the site of their oldest worlds, even as they started migrating along the Orion Arm and the molecular cloud complexes of the Radcliffe Wave fairly early on, eventually establishing colonies throughout the galaxy at the height of their power. Based on Forerunner records, it is hypothesized that the Forerunner Ecumene consisted of number of regional centers spread throughout the galaxy, connected by networked slipspace portals and least-energy "Optimum Journey" pathways as well as an empire-wide superluminal communications system.

War with the Flood
In the final centuries of their history, the Forerunners came into contact with the parasitic Flood on a desolate world near the edge of the galactic halo. With unprecedented virulence, the Flood spread throughout the Forerunners' Ecumene, leveraging any sentient biomass — Forerunner or otherwise — to fuel its ever-growing armies. Despite their advanced technology, the Forerunners were woefully unprepared for such an enemy, partly due to their inherent reverence for life and unwillingness to adopt harsh containment measures from the start. For around three centuries, the Flood spread throughout the galaxy. Gradually awakening to the severity of the threat, the Forerunners were able to temporarily slow down the Flood's advance by systematically cutting "firebreaks" into their inhabited systems, razing entire biospheres within dozens of light-years to deny the Flood access to biomass.

However, they were only buying time for the Forerunners' ultimate plans to end the Flood threat once and for all. Far outside the galaxy, an installation known as the Ark was created, and within its foundries, an array of seven final weapons was forged: the Halo Array. By radiating a pulse of exotic, superluminal energies, these ring-shaped superweapons would target any life with sufficient complexity to sustain the Flood, thereby ending the Flood threat. Wholly secret to most Forerunners and the Flood, the Ark was accessible only through a handful of slipspace portals, most of them within the boundary of the Jat-Krula sphere — a slipspace interdiction network that protected the Forerunner core worlds. These portals could only be accessed by special vessels known as Keyships.

Championed by the high-ranked Forerunner known as the Master Builder, the Halos were highly controversial due to their inherent contradiction of Forerunner ideals of preserving life. The Librarian in particular objected to the plan in its early stages, arguing that in order to be contemplated, such a plan would have to include the preservation and continuity of living organisms following the rings' firing. This gave rise to the Conservation Measure, a colossal undertaking to index and archive galactic life at the Ark so that it may be reseeded in the event of the Array's firing. However, the Didact, supreme commander of the Forerunner military forces, remained obstinately against the Halos until the very end, arguing that the Flood could be beaten through conventional means.

For centuries, the Forerunner Lifeworkers journeyed beyond the boundary of the Jat-Krula sphere, preserving galactic biodiversity as best they could, even as the Forerunner military was gradually pushed back toward the Ecumene's core worlds. The final blow came when Mendicant Bias, a powerful AI created by the Forerunners to combat the Gravemind, the Flood's controlling intelligence, was instead convinced to join the Flood's cause. Rapidly descending into rampancy, Mendicant Bias assembled the Flood's fleets in a final assault on the Jat-Krula sphere, intent on reaching one of the portals to the Ark and putting an end to its masters once and for all. Before it could do so, however, the Didact had commissioned the construction of another AI: Offensive Bias, designed solely to defeat its fallen brother. However, with Mendicant's conversion it quickly became clear that the war as a whole was lost, and firing the Halo Array was the only remaining option.

As Offensive Bias' fleet waylaid Mendicant Bias at the Line, the Didact prepared to fire the Array. As he did so he remained in contact with his wife, the Librarian, now stranded on a world she had recently discovered and then promptly indexed: Earth. Of the countless worlds she had visited, she was fascinated by the biosphere of this one, and particularly its primitive sapient inhabitants - humans, who she believed may hold the answers to some of the Forerunners' longest-held mysteries. Attesting to the value the Librarian put on Earth and its inhabitants, she commissioned the construction of a portal to the Ark in the East African savanna, which would be buried and not uncovered again until 100,000 years later.

Finally, the Didact fired the Array from the Ark, sterilizing the galaxy of life. Mendicant Bias was defeated mere minutes afterward by Offensive Bias, and the rogue AI's last known remnant was brought to the Ark for study and containment. While galactic life was reseeded, largely by automated means, the Didact and a handful of surviving Forerunners departed on what they called the "Great Journey", seemingly leaving the galaxy once and for all. This is seemingly the origin of the Covenant myth of the Great Journey, which was mistakenly conflated with the firing of the Array itself, likely due to gaps in the records available to the early Reformist San'Shyuum.

Legacy
Since the Forerunners' fall, various younger civilizations have come across the relics they left behind. While the Forerunners once controlled millions of systems, many of them highly built-up with artificial worlds, stations and more, a scant few of them survive to the modern age. It is known with relative certainty that in their war with the Flood, the Forerunners used scorched-earth tactics to deny the Flood access to their technology and even entire populations. Systems doomed to become fodder for the parasite would be systematically sterilized and entire artificial worlds dismantled by nano-viruses introduced into their self-repair systems. In the later stages of the war, the Forerunners began to artificially induce supernovae in populated systems in order to deny the Flood access to them, leaving behind only irradiated rubble. Another factor to explain the relative scarcity of intact Forerunner technology in the present is simple decay: while advanced, even Forerunner technology decays over tens of millennia without a self-replenishing supply of sentinels to repair it, which is the case on the vast majority of sites.

By the time of the rise of the Covenant, other civilizations active in the Orion Arm prior to them — the Jehioi, the Optem, and potentially others — had already stripped many relics clean of useful technologies. Consequently, intact and functioning Forerunner technology is exceedingly rare, especially on a large scale. Particularly in the regions near the Orion Complex, there are worlds with entire Forerunner megalopolises that now lay cold and dead, free of anything but a scant few artifacts. Most examples of Forerunner technology encountered by the Covenant are mundane items found in ruins of what are usually civilian sites and drifting starships or long-abandoned stations; this has not stopped the Covenant from making use of such technologies, however. Intact military technology is rare, but is found at times; the Covenant did discover less than a handful of shield worlds in their history, though only a pair of them were fully and consistently accessible. Another risk on installations of any importance are native defenses, which are at times so aggressive and powerful as to stymie any attempts at incursion.

Prior to the Human-Covenant War, humanity only had circumstantial evidence of the Forerunners; various vague artifacts, minor ruins, and a handful of astronomical oddities hinting at ancient megaengineering. A small number of larger discoveries were cordoned off by the Office of Naval Intelligence as black sites over two centuries of interstellar exploration, though there was no consensus whether these findings were the works of one or more civilizations. The UNSC first learned of the Forerunners as a distinct culture through the second-hand knowledge of the Covenant, though it would not be until the final months of the war that the human scientific community was able to start building a more complete picture of the ancient civilization through data from various operations on Forerunner installations.

Spartan John-117's mission records from Halo Installations Alpha and Delta, coupled with data gathered by the AI Cortana, provided enormous amounts of data UNSC scientists would only be able to decrypt over the coming years. During the Battle of the Ark, ONI units at Installation 00 managed to recover various Forerunner items and data logs, including the "Bestiarum", a summary of the known species of the Orion Arm by an archival AI, numerous clerical records and miscellaneous archival data, various logs of Forerunner battles against the Flood, and a number of transmissions between what appear to have been high-profile Forerunner individuals during their war with the Flood. There are even cryptic data strings now suspected to be attempted communiques by a rogue AI. This data would keep UNSC scientists busy over the coming years, forming the basis of humanity's knowledge about the Forerunners.

In later years, some of this data would be corroborated with Covenant scripture since passed to the hands of the Concord of Reconciliation, with curious and at times puzzling correspondences being discovered between the various texts. The Covenant's library of Forerunner records was extensive; though many were lost on High Charity, these were often mere copies of originals kept in the reliquaries they were discovered in, with secondary libraries of data being held in various epistolary-temples throughout the Covenant Sphere. However, the vast majority of this data was fragmentary and far less complete than the records found in the Ark's near-pristine data systems. Translation was another difficulty, as the Forerunners routinely used numerous languages and dialects and most Forerunner sites lacked auto-translator technology. As such, Covenant translations of Forerunner records were often best guesses at best. After the beginning of limited academic collaboration between the UNSC and Concord scholars, human AI translators have made headway into translating some of these previously incomplete or misinterpreted records.

Of these findings, the most revolutionary and controversial was the Forerunners' incontrovertible connection to humanity, which had already been evidenced in select incidents during the war. Though the Hierarchs had sought to keep the connection hidden from the Covenant population at large, rumors had already circulated within the Covenant military, political and religious circles, especially in light of the fact the Hierarchs were curiously unwilling to discuss the matter in depth. Even after the war, however, not all Covenant were ready to accept the startling fact that the species they had worked so hard to exterminate were in fact directly related to their gods; while some dismissed this outright as propaganda and lies by the Arbiter, many others remained skeptical of the matter or attempted to ignore it. While many of the post-Covenant accepted that humans and Forerunners were related, some held that humans were but a primitive subspecies; at worst this argument led to the claim that the species had been left behind because they were indeed unclean and unworthy of the Great Journey. Others held that the humans were not Forerunners themselves, but had been an important client species instead.

Society and culture
Though little is known of the Forerunners themselves, a fair number of individuals have been identified by name or title in surviving records. The Kandonom Codex, for instance, names the Didact, the Librarian and the Master Builder as individuals of note in the Forerunners' final days. Numerous other names are also recorded; these would be ended up codified in the Covenant pantheon (specifically the pluralist doctrines, which emphasized the individual personages of gods) as greater and lesser Forerunner deities.

It is known that the Forerunners had a form of institutionalized caste system in place, forming a set of social, cultural and professional groupings known as rates. Specialization into given professions was further facilitated through biological modification throughout one's life, ritualized as a maturation ceremonies or initiation rites.

The Mantle
A handful of records procured by the UNSC on the Ark have shed some light as to what appears to have been the Forerunners' guiding philosophy. It seems that the Mantle, also called "Guardianship", was the preeminent belief system or ideology in Forerunner society, based around the core belief that it was the Forerunners' moral duty as a culture to hold stewardship over other life. This involved interference in the development of less advanced cultures and species they encountered, incorporating those budding civilizations into the Forerunner Ecumene as protectorates in which their material needs were met by the Forerunners' superior technology. Subject species were evidently allowed some star travel, and may have fulfilled miscellaneous duties to their Forerunner overlords, buy always in a subservient capacity and never allowed to challenge Forerunner primacy.

This policy was notably criticized by the Librarian in her final transmissions to the Didact, stating that the Forerunners' belief in the Mantle had artificially stagnated galactic civilization by stifling healthy competition and diversity, instead making species not only dependent on the Forerunners and powerless against the Flood's onslaught, but also made the Forerunners themselves complacent and stagnant.

Other Forerunner beliefs remain cryptic. A pair of references suggest some degree of veneration toward a long-passed precursor race; these precursors were believed to have acted as mentors to the Forerunners in their infancy as a culture. Forerunners also appear to have believed that their own race could one day "follow in the footsteps" of these precursors, though the specific mechanics of this remain shrouded in mystery.

Language
At their height, Forerunner languages were numerous. They had the software for individuals to generate and tailor entire synthetic languages to their taste, and learning a new language was as simple as accepting a minor mutation or downloading a software package. These were often designed around specific professions and use cases like highly-specialized tools. They were also a popular form of artistic expression; as well, many guilds, consortia, cliques, and secret societies had their own unique languages for internal communication, usually imprinted on members upon initiation. However, the Forerunners did utilize a standardized archival language so that their databanks could be read by generations that came long after their own.

In addition, the higher-form psychology of their species also influenced their linguistic strains. Specialized or even artistic languages used by mature Forerunners could be highly esoteric, tailored to weave together artful conceptualizations of higher-dimensional mathematics, alien directions of space and time, and individual viewpoints with multiple shifting frames of reference. This sophistication, as well as the vast number of languages they possessed at their height, were the leading cause in the Covenant's difficulty in translating their documents.

The clinically technical parlance with which the Forerunners refer to their weapons and technology is contrasted with the reverent, oft-grandiose religious nomenclature the Covenant use for anything of Forerunner origin. Based on translated Forerunner records and their architecture, the Forerunners clearly had an intricate and ancient culture with many traditions and highly-honed artistic and architectural sensibilities, but most of their lexicon used for weapons such as the Halo rings is purely technical and rather dry, something that came as a surprise to human translators working with primary Forerunner sources after the war, having previously had access only to religiously saturated Covenant sources on the Forerunners. Of course, translations are never perfect, and while the Covenant's all-encompassing religiosity causes them to view even mundane Forerunner topics with a reverent gravitas, little can be guessed at as to what cultural dimensions the original Forerunner terms had to the Forerunner themselves.

Architecture
One of the ways Covenant and later UNSC scientists have been able to trace the development of the Forerunner civilization as well as the various eras therein are differences in architectural styles. These differences are evident between sites from different eras, which likely indicate changing fashions as well as different subgroups of the Forerunner civilization. Even on contemporaneous structures, both the role and importance of those structures determines their specific architecture, with spaces ranging from fairly utilitarian technical facilities to ornamented, cathedral-like spaces.

One enigma surrounding the Forerunners' relics within the galaxy are the stone structures built based on known Forerunner architectonic themes, including the hard trapezoidal angles and similar abstract ornamentation. Such stone ruins are in fact more common overall than the comparatively pristine metallic structures found on key installations such as the Halo rings. A number of Forerunner stone ruins clearly predate their rise to galactic preeminence, which rather naturally suggests they originate in an earlier period of the civilization's history; others are clearly linked with their more recent period, existing hand-in-hand with mainstream Forerunner technology and design methods. However, there are also various ruins that, while they visually appear to correspond to the staples of Forerunner architecture, cannot be conclusively proven as Forerunner in origin. The oft-rudimentary construction techniques used in such structures has led to an interpretation that such ruins could have instead been built by client races seeking to imitate their masters. The discovery of primitive everyday items and other objects around such ruins has corroborated this theory, though some researchers have also argued that these could have been Forerunner populations cut off from the advanced technology of their mainline civilization. Like in any widespread interstellar civilization, technology level within the Forerunner Ecumene may not have been entirely consistent, with some populations enjoying a lower technology level either by choice or unintentional isolation.

A number of Forerunner installations from the later period of their history are equipped with various self-repair systems. Although the specifics vary, such systems consist of nano- or micromachines embedded in the material itself and self-replicating sentinel networks for larger-scale repairs. Even such advanced technology decays over time, however, and still functional self-repair is now rare, mostly being encountered on installations of significant importance such as the Halos and shield worlds. On some installations, the self-repair system have become corrupted over time and turned against the very structures they were meant to maintain. In several cases, the malicious influence of the Flood has twisted and contorted structures or parts thereof to self-repair into unnatural mockeries of their original forms, with the Flood outbreak in its advanced stages capable of turning even machines against their masters. It appears that, toward the end of the Forerunner empire, the use of autonomous nanotechnology was scaled back considerably or purposefully decommissioned due to the Flood threat, even if this meant that the structures and technologies reliant on it would decay much faster.

Biology and appearance
Based on the prevailing scientific theories that emerged in the decades after the Human-Covenant War, the Forerunners descended from displaced terrestrial hominids closely related to Homo sapiens; whether their early ancestors were one species or many is not certain. Following their mastery of biosciences and genetic manipulation, they appear to have modified their genome extensively, though not to the extent their DNA would be wholly unrecognizable as hominid; possible bio-modification by the beings that displaced them from Earth is also possible. More likely than being a single species, the Forerunners appear to have been a "metaspecies" — a collection of closely related species and subspecies descending from a core population that split into multiple branches, usually via artificial means. As a general rule, however, most types of Forerunner appear to have retained a human-like body plan and core biology, though they did differ in size, proportions, physiognomy, specific characteristics and abilities.

An individual's biology, psychology and appearance could also be altered at will during their lifetime in what were known as mutations. Many of these bio-augmentations appear to have assumed a ritual importance, though lesser modifications may have been performed in a more casual manner. Forerunner individuals would frequently undergo several mutations over their lifetimes, though only some of these were genetically heritable. Mutations were performed for many reasons, most notably to prepare an individual for different professions, specializations and societal roles within the rate system, though more specific mutations might alter a Forerunner's biology to suit different habitats or even personal cosmetic preferences. According to Covenant doctrine, such transformations demonstrated the Forerunners' divine mastery over mind, body and soul: they could sculpt flesh as a sculptor does stone, each individual being shaped to perfection according to their station.

It is known that for much of their lives, Forerunners wore personal body-assist armor, which fulfilled functions ranging from an everyday clothing and fashion item to a comprehensive life-support system and cybernetic mind-machine interface. The armor had enormous cultural and social significance to the extent that representations of unarmored Forerunners are exceedingly scarce. Also attesting to the integral role of armor in Forerunner culture is the fact the Forerunner word for armor translates directly as "skin", with specific types of armor being variously known as combat skins, platform interface skins, and so on. The few images of Forerunners depict them with what appear to be visors or energy fields obscuring their facial features; it has been theorized that the Forerunners may have had a cultural taboo on showing their faces in public, or simply did not regard them as important. A few abstract or artistic representations seem to suggest the presence of two to four eyes, two nostrils, and a mouth. However, the exact arrangement and proportionality of these varies greatly by source, as do the head shapes; this is attributed to either creative interpretation, extreme ethnic variety, or changing fashions in biological modification throughout different eras.

Behind the scenes
The Daybreak Continuum re-examines and redefines the human-Forerunner connection as well the background of the Reclaimer concept from 343i's version into one more closely aligned with implications present in the original trilogy, novels, as well as the Halo 3 terminals. Some clarifications are also made in order to better suit Daybreak's themes and future expansion. For an overview of these divergences, see this section.

343i's post-war narrative, particularly in its early days, leaned heavily on the notion of humans being the rightful inheritors of the Mantle, and the Forerunner Saga's backstory was written to support this, going so far as to have the Precursors, the closest thing the setting has to gods, spell it out directly. This notion is very intrinsic to 343i's post-war narrative and worldbuilding, and likely informed many of their decisions on where to take the story. However, we have decided to ditch the "chosen one" notion more or less entirely in Daybreak, in addition to significantly downplaying the Mantle's role in the present-day narrative. As for why, the answer requires us to dissect just what changed about the portrayal of the human-Forerunner relationship and the portrayal of humanity in relation to the Covenant between Halo 3 and 4. While humanity has always been Halo's "protagonist" faction in terms of narrative exposure and importance, what did change between Halo 3 and 4, was an increased interest in explicitly putting humanity on a pedestal in-universe through the device of the Mantle. Even though the Mantle first appeared in Halo 3 ' s terminals, it was confined to the terminals' self-contained storyline, and the notion of humanity inheriting it was introduced in Halo 4 and its tie-in material.

On a thematic level, however, it just doesn't seem like the Mantle slots naturally into the 26th-century narrative of the Halo universe that the games and novels set up. Halo 3 concludes on a bittersweet but ultimately hopeful note (one set up by the storyline of Halo 2) that humanity and at least some members of the former Covenant species can set aside their differences and even work together. The Mantle, as a driver of narrative conflict, is in many ways incompatible with this notion. It fundamentally redefines the Halo story's central conflict as a kind of eternal struggle between species, who may or may not been blessed by a more advanced species deep in primordial times. However, while this is an easy way to have things to shoot in a video game, it's also arbitrary and doesn't really reflect the nature of the conflict in the Halo universe up until that point. Whereas the Human-Covenant War was based on a misunderstanding and a lie, the Mantle codifies the "us versus them" philosophy of the war into the very ontological fabric of the Halo universe. It isn't just that the Hierarchs manipulated the Covenant into starting a genocidal war, but the fundamental philosophy laid down by the space gods says that humans will always be in conflict with everyone else. This, in turn, informs 343i's basic narrative assumptions about how the UNSC or other factions are characterized, even outside discussions of the Mantle itself. Everything is framed through the lens of whether someone is against or for humanity, and all other conflicts are secondary.

Now, one could make the argument that this is one potential path for the Halo narrative to go; make it about humanity's ascendance and any other species being either for or against that. We're just arguing that it isn't a very good one. You could also make a narrative that criticizes or rejects the Mantle, but you would still be ascribing a questionable amount of relevance to a historical philosophy from a long-dead civilization.

The species-wide Chosen One narrative around the Mantle also rings hollow because of how artificial and unearned it is. As the rightful inheritors of the Mantle, we are only special because ancient space gods said so and because we have an arbitrary and ill-defined genetic destiny programmed by the Librarian. And until our "rightful" place as the Mantle's inheritors is resolved somehow, this inbuilt navel-gazing will hold the setting back from evolving into one capable of presenting inter-species relations in a nuanced or non-dysfunctional light. To some extent, humanity's Reclaimer status continues to occupy a similar role in Halo fiction whatever the case may be, but omitting our status as a "chosen people" destined to rule over all others at least downplays the built-in HFY tone.

In the Daybreak Continuum, humans and Forerunners are explicitly the same species, or related enough for their distinctions to be minute. This serves one main purpose: the removal of the intentionality of our Reclaimer status. If the two species are clearly separate, the Forerunner must have designated humans as Reclaimers, and by extention all relevant Forerunner systems must have been reprogrammed to recognize an alien species. If humans and Forerunners are the same or closely related species, however, our Reclaimer status can be incidental instead of being handed down. The explicit genetic link is important because our Reclaimer status works via Forerunner machines recognizing their makers' bioprint. It doesn't need to be an exact match, since the Forerunners themselves were quite genetically diverse, but it can recognize us belonging to the same lineage, perhaps on the level of genus if not species.

What does this change? For one, it means humanity was not specifically "destined" to Reclaim the Mantle by anyone, least of all the Librarian. The Librarian wanted humanity to prosper, but she did not wish to bestow the Mantle on us. She implies as much in the Halo 3 terminals by denouncing the Mantle entirely as a failed philosophy that led to the Forerunners' downfall. Indeed, the terminal narrative framed the Librarian's sacrifice as one in which she understood the flaws of the system the Mantle had brought about, and sought to ensure the next cycle would arise without its influence and be able to make their own way. And that's more or less what happens in Daybreak. There may have been plans for the Forerunners themselves to return one day, but those ultimately went sideways with the chaos and desperation of the war, as well as Forerunner factionalism and data compartmentalization. The Forerunners' installations were left dormant waiting for the Reclaimers to arrive, and what instead did show up were their creators' close biological relatives - but most Forerunner AIs are too giddy about the prospect of meeting their creators again (or too rudimentary in their intelligence) to pay heed to the distinction.

So, Forerunner technology reads humans as Reclaimers, or Forerunners come back to reclaim their machines. So we certainly qualify as Forerunner in a biological sense. But clearly terrestrial humans did not travel the stars 100,000 years ago; this is true in our world, and it is true in the Daybreak Continuum. The Iris ARG and the Halo 3 terminals are often used to argue against the idea that the Forerunners could ever have been human, but they in fact all but confirm it. As she and her team discovered Earth in the final days of the Flood war, the Librarian wrote that the planet's inhabitants may've one day yielded answers to the Forerunners' own mysteries, had there been time. Dr. Volman had it the wrong way round; we are not the Castaways of an ancient interstellar species, the Forerunners were castaways from Earth. Their human or hominid ancestors were displaced from Earth before their recorded history and seeded elsewhere, while Earth was left untouched. Yet they had always known they did not belong on their supposed homeworld. And in the twilight hour of their civilization, the Librarian found their Cradle of Life - their lost Eden.

It is true that ours is but one interpretation of the Terminal/Iris narrative which doesn't exactly provide clear answers, but it's probably the one that makes most sense and causes least headaches with real-life paleontology, evolution and genetics. 343i's version ignores all that and pretends "We Just Don't Know" because it was all neatly covered up. While realism isn't always the supreme goal of fiction, verisimilitude is a thing, though obviously whether you care about this sort of thing depends on how familiar you are with human evolution. In short, just because we don't know everything doesn't mean we can just throw up our hands and act like we know nothing and can just replace it with something utterly outlandish that clearly contradicts most of what we know.

As already implied, Daybreak's assumption is that as a general rule, all humans fulfill the biological requirements for being a Reclaimer. Likewise, the Librarian's geas/genesong and implied precision-guidance of humanity's evolution and development are omitted. Some evolutionary meddling may or may not be present, but not to the extent suggested in Halo 4, and the meaningless pop culture evolution jargon is out; e.g. notions like "accelerating" someone's evolution toward a particular goal, or this or that species' evolution being "more complete".

What does this accomplish, compared to 343i's version? For one, it presents a smoother continuity from pre-2009 Halo fiction. There is no jarring shift wherein very explicit lines like "You ARE Forerunner" or "This is Reclaimer, and those it represents are my makers" are suddenly to be taken "from a certain point of view". It also doesn't require us to discard the entire fossil record and modern evolutionary biology, paleontology, geology, astronomy, and many other branches of science that we would have to assume are completely wrong in order to accept that Earth and the Solar System were occupied by starfaring civilizations as recently as 100,000 years BCE. It also removes some of the artificial luster around humanity: we should not be special because of some abstract characteristic somehow inherent to our species. No species is special as a collective - rather, individuals can be special, exceptional even, while most are utterly average. Whatever the case, it's our deeds that define us, not our blood. The fact we're related to the Forerunners doesn't mean anything; it's incidental, a cosmic happenstance that's also our misfortune in many ways.