Glossary

This article is a list of definitions that are used in the Daybreak project. Both Covenant and human terms are featured. Most of the Covenant terms are English translations of the original Covenant words unless otherwise noted.

A

 * Actua: Translated classical Covenant term for normal space or realspace; the physical universe.
 * Aether: common Covenant name for wavespace, the layers of slipspace used for faster-than-light communication
 * Agora: the most common type of information network used by Covenant citizens; usually exclusive to city, station or world. Most Covenant civilian networks were also top-down in nature rather than interactive, with interactive networks usually being exclusive to guilds, governmental organizations or military units.
 * Artificer: An emerging class of Covenant priest-mechanics following the Covenant War, specializing in syncretic technologies, or more specifically combining Covenant and human technologies.
 * Archkaidon (also Arch-kaidon): a title used in some Sangheili planetary and regional regimes for a feudal lord in charge of multiple lesser states. Analogous titles, such as High Kaidon, Kaidon Paramount, as well as various unique titles are also used regionally, often with various differences in their responsibilities and level of power over their subordinate lords. Usually, such nobles hold authority on a level ranging from a planet to several star systems, albeit with considerable devolution of power to their vassals.

B

 * Bauble: A type of spherical Covenant space habitat, sometimes mobile, with artificial gravity on most of the inner surface and lighting provided by a central plasma ball or shaft. Baubles range in size from under a kilometer in diameter to twenty kilometers or larger, though the vast majority fall within the sub-ten-kilometer range.
 * Black glass: Covenant name for a mixture of Forerunner nanomachines and microchines with too many industrial uses to count. It is converted into an inert solid and pressed into tablets for exchange. In its active form it is used to patch, repair, and alter machinery. Direct exposure to black glass is highly hazardous, as the nanomachines target and unravel organic nerve cells for unknown reasons.
 * Blinker: a generic term for Covenant slipspace drives that trace their heritage to pre-Covenant Sangheili counterparts; also refers to early Sangheili FTL vessels. For details, see Covenant drive types.
 * Borer: Covenant slipspace drives derived from Forerunner technology, considerably more powerful than blinkers. Standard on most military and governmental vessels.

C

 * Carousel: A rotating section used to provide gravity on a spacecraft or station, or a station/habitat built around such a structure (see also Wheel in the latter usage)
 * Chameleoflage: a blanket term for photoreactive, non-field-based active camouflage technologies developed by humanity.
 * Cix-Tu: A minor alien civilization from the Covenant's galactic antispinward side known for their slavers, skilled surgeons and fairly advanced cybernetics
 * Cloud-jockey: General term for sky-dwelling Kig-Yar communities, now most prominently those living on gas giants
 * CMC: the Chikri-Merkaa Conflux, a post-Covenant polity.
 * Cometarians: Communities or individuals of human space miners who dwell on or in comets for any extended length of time, known for their often extreme isolation, harsh living conditions and consequent strange customs and cultures. Now mostly a historical term for several such communities in the early days of spaceflight, though some still retain their old lifestyles by choice.
 * Conciliator: A type of warrior-diplomat similar in principle to the role of the Arbiter, but more localized in their jurisdiction; later largely supplanted by the Prefects.
 * Concord: the Concord of Reconciliation, a league of several dozen post-Covenant groups championed by the Arbiter Thel 'Vadam; a kind of alien United Nations, and often just as effective at preventing conflict.
 * Conservers: General term for human movements and individuals believing that extraterrestrial worlds should be left as untouched and undisturbed as possible, often on scientific grounds. Even if human settlement occurs, Conservers maintain it should be heavily regulated and preferably take the form of self-contained arcologies. Conservers mainly oppose the terraforming of worlds with existing, past or primordial biospheres, often for reasons of scientific study or simply for the inherent value of alien forms of life. Many also cite Earth's ecological crisis in the 21st-24th centuries as a cautionary tale against unchecked expansion. Contrast with Ploughers.
 * Crimson Realms: a collection of Sangheili core system states considered to be in the direct cultural and political sphere of Sanghelios.
 * Crimson League: a longstanding political alliance of many noble houses from the Crimson Realms. Has fractured considerably in the wake of the Great Schism, though remains powerful enough to form the core of the Concord.
 * Csa'kishi: sometimes translated as "stutter-song"; general name for ritualized Kig-Yar verbal confrontations involving aggressive and/or flamboyant posturing between participants (usually male) but rarely physical violence; evolved from lekking displays among males, and fulfills a social function of providing a nonviolent solution to otherwise bloody disputes

D

 * Dai'nos Yll: see Liturgical language
 * Dead fleet: a term that refers to deactivated or dissolved UNSC Navy fleets which are retained in bureaucratic records for later resurrection.
 * Delugers: 22nd-24th century ideological group of pro-terraforming advocates who saw it as humanity's destiny to fill an otherwise barren universe with life. Offshoot of the transhumanist Exaltation movement. Also notable for launching a failed slower-than-light sleeper colony ship.
 * Diocese: a type of Covenant domain directly governed by a Lesser Prophet and other religious authorities, established at many key reliquaries or industrial centers producing entrusted technology to ensure compliance to High Charity.
 * Domain: a general term for Covenant territorial units, defined by astrographic, historical and/or political factors. The most notable type, primary domains, were defined by both their direct administrative relationship to High Charity and generally standardized government structure. Primary domains could comprise up to 500 officially-recognized worlds and various lesser domains ranging from Sangheili lordships and their vassals to thrall-worlds, merchant republics and freeholds.

E

 * Enfold: Protectorates of the Concord of Reconciliation with minimal self-defense capabilities and limited representation in the Concord; often comprise colonies of the formerly lower client species, such as Unggoy and Kig-Yar. Fleets of the Concord proper are used to provide security (and, at times, humanitarian aid) in these territories.
 * Entrusted technology: a class of Covenant technology understood and manufactured only by High Charity or industrial centers under the direct supervision of officials of the High Council or Ministries; includes key strategic technologies such as Borer slipspace drives, long-range wavecaster communicators, and most high-end types of weaponry and countermeasures. See also Sanctioned technology and Native technology.
 * Esoterica: the name given to Covenant-developed technology where knowledge on its underlying principles has been lost; however, the ability to construct them is retained, at least on an extremely-limited basis. Their adoption is extremely spotty, often only being used in specific design patterns of warships, stations, equipment, and vehicles.
 * Exaltationists: a human ideological movement at its most prominent in the 22nd to 23rd centuries. While specifics varied over time and between discrete groups, the Exaltationists were transhumanists and social utopians pushing for de-regulation of technological progress, particularly in areas of AI, cybernetics and genetic and bio-engineering.

F

 * Fabricary (plural Fabricaries or Fabricaria in the case of connected fabricary clusters that are part of the same complex): A Covenant factory, often one specialized for a given product (e.g. weapons, ships).
 * Farites: An anti-terraforming ideological movement started by the 22nd-century philosopher and spiritual guru Samudrasen Faries. Influenced by extant Conserver movements as well as paindeism and panpsychism, Faries proposed that Man should not meddle with extraterrestrial worlds in any way, as all of them may harbor the potential for developing life in the long term. Though Farites hold terraforming to be sacrilege, most schools accept the exploitation of asteroids and comets for the construction of space habitats, which also serve as the Farites' primary mode of residence outside Earth. At their most prominent in the 23rd and 24th centuries, very few Farite communities now remain, as theirs is largely considered to have be a cause long lost.
 * First Saints: The 70 San'Shyuum and Sangheili individuals of note who laid the groundwork for the Covenant faith and the Writ of Union, reconciling the myriad differences between the San'Shyuum and Sangheili religions into a unified theological framework; perhaps the most revered historical figures in the Covenant.
 * Forgeship: A type of Covenant industrial vessel housing assembly forges and/or fabricaries
 * Frankenship: A descriptor or insult used by UNSC Navy sailors; refers to a starship that is fitted with mismatched components and superstructure.
 * Freeholder: : A term used for Covenant citizens who own land and/or property, occupying one of several categories between menials/serfs and aristocrats; usually applied to Kig-Yar or Unggoy who live outside serfdom.

G

 * Gisord: A Covenant musical instrument that has its origins with the Sangheili; played with a gravitic-holographic interface.
 * Great Enemy (also the Enemy): Covenant theological concept representing, simply speaking, universal chaos, entropy and oblivion, the antithesis of the Great Journey. Most notoriously embodied by the Parasite and its many manifestations, though encompasses Mendicant Bias and other converted ancillas, internal strife, as well as wider moral and spiritual decline.
 * Great Spiral: Common Covenant name for the Milky Way Galaxy
 * Gryunjalla: an old Jiralhanae name for "Prospectors"; an elusive migratory civilization, elements of which supplied the Jiralhanae means for interstellar travel for a time in exchange for mining rights and labor; left the known regions of the Orion Arm centuries ago, though some suspect them to have kept an eye on the UNSC and possibly the Covenant up to this day.

H

 * Hab: A habitat, usually space-based; also classically used to refer to habitation modules in older ship designs with clearly divided functional components
 * Habiforming: A non-anthropocentric counterpart term to "terraforming"; the modification of an environment (natural or otherwise) with the purpose of making it inhabitable for a given species
 * Hades Gulf: a relative cavity in the interstellar medium partly adjoining the Local Bubble, which houses most of the human sphere. The Hades Gulf is also located between the human and Covenant spheres in the Orion-side half of FLEETCOM Sector 1. Home to the crossing routes Pleiades Corridor and Stygian Ingress, as well as an increasing number of both human and post-Covenant colonies and activity in the post-war decades.
 * Halcyon Rift: Covenant designation for the larger interstellar void comprising the Local Bubble and the Hades Gulf; as the region is located at the very fringes of Covenant space, they have no established nomenclature for its constituent elements.
 * Har Tanqi: A school of Covenant calligraphy that favors ovoids, circles and other curved forms
 * Holy Ecumene: a common Covenant name for the Covenant's religio-cultural sphere of influence.

I

 * Ikjuttar: a secretive and isolationist fringe culture confined to their home system in the anti-spinward side of the Covenant Empire, they have evidently never been seen or interacted with in person. In their few transmissions to the Covenant, the Ikjuttar claimed their system to be home to a von Neumann threat of interstellar proportions, which their entire civilization had devoted themselves to containing. Despite them seemingly lacking a slipspace capability of their own, the Ikjuttar system was fortified with exotic defenses of such power as to stymie the Covenant's attempts at contact, assimilation or invasion, eventually leading to the Covenant simply leaving a listening post nearby and leaving the Ikjuttar to their own devices.
 * Inner Colony Wars: A series of conflicts fought mainly over settlement claims, political differences and terraforming methods on the worlds of humanity's early interstellar empire in the late 24th and early 25th centuries; mostly refers to notable conflicts within seven systems. The name "Inner Colony Wars" was coined by historians in the late 25th century; contemporaneous names for the conflict included Colonial Wars, and Extrasolar Wars.

J

 * Jehioi: Sangheili word for "Wayfarers"; a pre-Covenant civilization that evidently established outposts within the Orion Arm approximately 40,000 years ago, all of which have long since been abandoned and reduced to ruins.
 * Joint-Occupation Zone: A formally-defined region of space with shared jurisdiction between the UNSC and the post-Covenant polities allied with it, mainly the Concord of Reconciliation

K

 * Khai'ul: literally "Sacred Geometry"; the field of Covenant theology concerned with the study of Forerunner architecture and design, its patterns and peculiarities, and the divination of purpose and wisdom therein.
 * Kilolight: Colloquial term for kilolightyear; one thousand lightyears
 * Kōnta: A type of Sangheili dance performance. Kōnta dancers pride themselves on highly synchronized choreographies and impressive neuromuscular control.

L

 * Lamesai Unesh Nok: A Covenant liturgical tongue term for the Enemy; see Great Enemy
 * Lekgoforming: a process engaged in by some Lekgolo meta-colonies in which a world is gradually shaped to fit that colony's preferences, typically involving extensive excavation processes. The process can take centuries or longer, and rarely truly stops.
 * Lensor field: A type of energy field used to bend light. Such fields were used by the Covenant, among other things, to create magnifying devices, components of various sensors and communication systems, and active camouflage.
 * Lesion: Covenant term for a volume of space exhibiting a range of anomalous phenomena, ranging from unsettling psychological effects to immediate physical dangers which may be difficult to quantify. Lesions are often irregular in shape and even their true scale can fluctuate.
 * Life engine: A type of Covenant terraforming (or habiforming) machine, derived from a Forerunner equivalent
 * Light: Colloquial spacer term for lightyear; see also kilolight
 * Liturgical language (Dai'nos Yll): a Covenant language used in religious and high-level political contexts. Rich in nuance, depth and complexity, it traces its roots to the ceremonial language once spoken by the San'Shyuum Reformists, itself a bastardization of a Forerunner archival language.
 * Lobber: colloquial name for a payload-delivery mass driver, usually civilian/commercial
 * Loremaster: a title used mainly by distinguished Sangheili archivists and scholars, often senior, though also adopted by some San'Shyuum. After the Great Schism, many loremasters have taken it upon themselves to preserve the Covenant's historical and cultural knowledge.
 * Looters: a hypothesized, presumably migratory pre-Covenant civilization whose most notable act was to strip a considerable number of Forerunner reliquaries clean of usable technologies and data millennia before the rise of the Covenant; may actually have been more than one civilization.
 * Lostech: a term used by humans for some high-end technologies that are no longer possible or feasible to manufacture following the Human-Covenant War, due to the loss of the relevant infrastructure or expertise.

M

 * Magistrate: the chief San'Shyuum governor of a primary domain.
 * Merfolk (also Phibians): A conspiracy theory positing the existence of one or more extremely altered populations of humans adapted to aquatic or amphibian life, originally centered around the subsurface ocean of the Jovian moon of Europa but later expanded to extrasolar worlds with the Domus Diaspora. Depending on the theory, these creatures are either the product of self-modification on part of aquatic-oriented 22nd-23rd-century Exaltationist groups, or horrific experiments on part of the Frieden or the UEG.
 * Missive: Covenant term for a formal wavespace transmission
 * Moon rabbit: Early slang for a Lunar colonist, suggestive of their rapid population growth, with further implications as to the peculiarities of the colony's sexual mores

N

 * Nanolam: Short for nanolaminate; human name for a category of Covenant hull composites constructed in ultrathin layers
 * Native technology: technology originally developed by each client species, which (barring cases of forbidden technologies like AI) often remains in use well after that species' incorporation to the Covenant collective and may, in select rare cases, become adopted by the Covenant at large. However, most native industry is eventually drowned out as a byproduct of the assimilation process and replaced by Covenant mainstream technology.
 * N'gaeh'eewoy: literally "my blood is my honor"; a diverse set of Sangheili cultural traditions governing the accepted occasions for the spilling of blood, as well as acceptable forms of medical treatment. The most hardline interpretations of these traditions, observed by select clans and warrior orders (mostly Zealot chapters), notoriously include strict taboos around medical treatment, specifically surgery. More moderate and common interpretations merely make a distinction between "blood spent and blood wasted", with a stigma on injuries resulting from foolishness or carelessness.

O

 * O'Neill: An O'Neill cylinder; a type of human space habitat based on Gerard O'Neill's 1976 Island Three concept.
 * Outer Vigil: signatory polities of the Concord of Reconciliation close to the Covenant periphery that engage in relatively close military and security cooperation with the core Concord. In some cases, the Concord's authority over Outer Vigil polities is more symbolic than anything.
 * Outliers: rogue societies that existed outside the Covenant's hierarchy, usually having escaped the hegemony's grasp by fleeing beyond the Covenant's peripheries. Outlier communities were rarely larger than a single planet and not often successful in the long term, most of them either falling to internecine conflict and/or being re-assimilated as the Covenant expanded.
 * The Others: A possible alien civilization potentially of equal power and reach to the Covenant inferred from various Covenant records throughout history; as contact with them was rare, information on them or their current status is extremely scarce

P

 * Paragravity: a type of artificial gravity induced via field-based means, i.e. not thrust or centrifugal force. Became commonplace on human ships in the 25th century.
 * Parallel and perpendicular: the two major types of human spacecraft deck arrangements; one parallel to the ship's main thrust axis and one perpendicular to it. Perpendicular deck arrangements used to be the norm until the advent of reliable artificial gravity in the late 2300s, which gradually saw parallel-style layouts being adopted in the design of commercial vessels, then eventually military ones. Still, some shipwrights have continued to favor the classic perpendicular layouts well into the 26th century.
 * Pax Humana: A much-romanticized period of human history marked by expansion, prosperity and optimism, generally agreed to have begun following the Inner Colony Wars in the early 25th century and lasted up until the Insurrection in the 2390s.
 * Peripates: (also Migrants) the segment of the Covenant population that remain largely on the move aboard ships or mobile habitats, rather than fixed worlds; can also apply to those ships or habitats in question. Despite their eclectic nature, the Peripates are sometimes understood as a distinct subculture and/or faction.
 * Phalera (plural Phalerae): a Covenant translation device, often ornately decorated and worn as jewelry. As the Covenant's empire is vast an encompasses dozens of languages, such translation devices are necessary to facilitate communication.
 * Phoenix Initiative: An interim governing body created by the UNSC and various colonial governments and corporate entities to manage human reconstruction and resettlement after the Human-Covenant War; replaced the UEG as the primary human government in the Reconstruction era
 * Phyle: (plural phyles or phylae): One of the ancient tribal/cultural groupings that are regarded by tradition as the populations all Sangheili today descend from. The concept has also found its way into broader Covenant xenoanthropology and is sometimes applied to other species' (especially the Kig-Yar's) "root" ethnic groups.
 * Pioneers: General term for the extrasolar human colonists of the first wave, beginning in 2310 and ending with the onset of the Domus Diaspora in 2562. Although their conditions varied greatly from world to world, the Pioneers shared a certain common pride especially in contrast to newer settlers who later arrived on their worlds; the Pioneer identity was formed largely in contrast to the "Diasporans" of the second wave.
 * Pleiades Corridor: the most widely trafficked slipspace route used to cross between the human and Covenant territories post-war, named as such for its proximity to the eponymous star cluster. Known to the Covenant as the Kelsac Passage after the Kelsac Periphery, its starting point within the Covenant sphere.
 * Plenarites: A sociological movement in the 23rd and 24th centuries which warned against interstellar colonization shattering humanity's social and cultural cohesion, and instead proposed that human habitation be concentrated in SolCore within a minimal communications lag range; a proposed long-term solution for population expansion was to construct a vast network of artificial worlds and habitats around the Sun, termed the One-Hour Girdle after the proposed maximum communications lag of one hour; this habitation-swarm could potentially house the human civilization for up to millions of years to come. The Plenarites were largely ignored and fell into obscurity after the gold rush to the stars truly began with the Domus Diaspora.
 * Ploughers: A term for those advocating for terraforming and the wholesale exploitation of a world's resources, either in a specific case example or universally; contrast with Conservers. Originally a neutral or even positive term which carried connotations of a pioneering spirit, it later came to be used in an accusatory manner by opponents of unchecked settlement.
 * Ploughship: a category of Covenant vessels equipped with Forerunner slipspace drives, designed to drag flotillas of smaller vessels in their wake much faster than normal ships.
 * Prefect: A Covenant official, almost universally Sangheili, primarily concerned with law enforcement within a given domain, though by tradition they also acted as bodyguards to their domain magistrate.
 * Proscription Against Particular Revelation: A key principle of the Covenant religion which holds that any holy discovery or revelation are only valid if they can be independently demonstrated. The Covenant faith is founded upon careful analysis of incomplete and time-corrupted records. Careless recovery could damage or destroy these volatile records. Likewise, unprincipled clerics could make a career out of fabricating new finds. Despite the Proscription, false revelation could at times be legitimized by forgery, public support and/or political maneuvering, as demonstrated by the rise of the last Hierarch Triumvirate.
 * Protectorate: A UEG political division and electoral district for the General Assembly, formed out of a geographic and political bloc of nation-states. The Sol system was broken up into 49 protectorates, while many less-populated colonies had only one or even shared their representative with another colony.

Q

 * Quarter: one of the divisions of space used by the Covenant, with the entirety of the Covenant Empire being split into four quarters.

R

 * Raah Acchun: Translated as "The Broad Path"; a school of Covenant faith which emphasizes the spiritual commonality of all sapient species in their potential for divinity. Popular especially among the Unggoy, and most prominently championed by the Deacon Ilyil in the post-war years. Often used as justification by social reform movements.
 * Raah Chïwei: Translated roughly as "[The] Path From Within", or "Inner Path"; a reconstructed Solipsist sect of faith loosely based on the works of the mendicant-philosopher Qtaan the Far-Dreamer in the Covenant's classical antiquity; proponents maintain that the Great Journey can be achieved by moral and spiritual enlightenment alone, rather than technological means
 * Raan-Uchaal Bridge: the Covenant name for the Orion Arm; the Raan Spine and Uchaal Wing are the Sagittarius and Perseus Arms, respectively.
 * Refu: Short for "refugee", generally regarded as a slur and used in the plural "refus", a homophone for "refuse". Prominent particularly in the later half of the Human-Covenant War and afterward.
 * Relic-reader: a monastic class of archaeologists responsible for deciphering the purpose and nature of Forerunner relics or reliquaries, as well as interpreting Forerunner records. Most were in the employ of the Ministry of Etiology.
 * Retrograding: (also retrograde burn, reverse thrust) A maneuver in which a spacecraft applies thrust to counter its existing velocity. As most ships lack large forward-facing engine units, this is usually accomplished by flipping the entire ship around and using the main drive(s) to brake.
 * Revanchists: a post-war human political movement pushing for retribution against the post-Covenant, particularly the Sangheili. Rather than a single group, the Revanchists are a broadly-defined movement encompassing groups of varying size and political influence.
 * Roiders: Colloquial human term for asteroid-dwellers; sometimes carries assumptions as to the culture or psychology of such individuals or communities.
 * Rock: A habitat built into an asteroid or similar object. Also burrow or warren.
 * Ruk'harusi: literally 'water tradition,' this is a Covenant school-of-thought that encourages a world's population to seek a closer connection with their natural environment. This prevents the construction of large-scale cities, with most buildings being accessed from the waterways.
 * Ruugha-hri: literally "Soul-denial"; the most extreme form of anathema issued by the Covenant, which decrees that a species is unclean and without soul, and should be exterminated for unforgivable blasphemy (such as purposeful and widespread destruction of holy relics). First applied against the Lekgolo and later humanity; annulled in both cases, in the latter case by the Concord's first Grand Council in 2554, on the grounds that the Hierarchs had no demonstrable justification to issue the anathema in the first place, and likely did so for personal gain.

S

 * Sanctioned technology: Covenant technology that can be manufactured or repaired by the Holy Ecumene at large with the blessings of the Prophets. Includes most non-strategic technology; the majority of mundane technological appliances, Blinker slipspace drives, short-range FTL communicators, and so on. Most sanctioned technology originates in the realm of entrusted technology; how long it takes for entrusted technology to become sanctioned is decided entirely on a case-by-case basis.
 * Schismatics: General term for the individuals and groups who stood in opposition against the Hierarchs during the Great Schism; largely encompassed Sangheili or Sangheili-led groups and forces; initially known to the UNSC as Separatists.
 * Scuttlers: A (sometimes derogatory) name for several centuries-old populations living in massive warrens within the ice sheets of the Jovian Moons of Europa and Ganymede. Many wouldn't leave their dark, damp and cramped homes even with the advent of slipspace travel and the possibility of settling earthlike garden worlds.
 * Seastead: a dwelling built at sea, traditionally in international waters; typically also refers to the associated community. Usually taking the form of a self-sufficient arcology or a complex thereof, this method of habitation was at its height on Earth from the late 21nd to the early 23rd centuries. Since the advent of the UEG and the onset of interstellar colonization, many of these structures have emptied and fallen to disrepair, though some communities remain, and the steads themselves go in and out of fashion as retreats for the wealthy seeking a different life outside Earth's metropoles. Seasteads also serve as the primary form of habitation on several colony worlds with no natural landmasses. Some Covenant worlds have equivalent structures.
 * Second-Sundog: A colloquial name for a freighter-turned-racing craft, inspired by the success of the Parhelia, the personal yacht of Rael 'Umtalla.
 * Shal'annu: derived from an archaic Sangheili dialect term roughly translated as "concealed blade strife"; a system of formalized assassin-warfare common in Sangheili feudal politics. Originally conceived to limit outside casualties, it is now a highly ritualized affair rife with tradition, and was heavily regulated by various strictures under the Covenant.
 * Siakar: an avian creature native to Nesarok, one of the Sunlit Worlds; also the name of a constellation on that world, which inspired the naming of the Siakar Expanse.
 * Siakar Expanse: a Covenant primary domain notable for its proximity to the human sphere beyond the Pleiades Corridor crossing route.
 * Simulacrum (plural simulacra): An (usually dumb) AI simulation designed to impersonate a living individual, for purposes of entertainment, leisure, therapy, simulated telepresence and more. Strict laws govern the use of simulacra, and the malicious use of the tech has prompted the development of increasingly strong authentication methods to prevent identity theft. Legal simulacra used at the behest of the individual being impersonated are also known as surrogates.
 * Skyfall: A mythologized (but evidently historical) cataclysm in the Sangheili's ancient, planet-bound history which instilled in the species a widespread taboo against tampering with Forerunner artifacts
 * Sliplane: a pathway between two points in normal space through the hyperspacial interstices of slipstream space; a slipspace route. The "higher" the "layer" of slipspace, the more efficient will the lane be in terms of speed, energy expenditure, and strain on the drive.
 * Slipliner: early human term for a slipspace-capable craft, especially a large one (usually a colony ship at the time)
 * Slipwave: an EM-spectrum broadcast propagated through wavespace; used in reference to wavespace communications.
 * Solar Millenary: the 1000-LY-radius-bubble around Sol; arbitrary as a division of space outside its relevance to humanity in the post-war era, with human settlements being established further and further across this region
 * SolCore: Humanity's home system, Sol, and its immediate surroundings within a five-light year radius; one of the three main categories of human colonies, the other two being the Inner and Outer colonies. In both academic and colloquial use, "SolCore" also refers to the people (sometimes the political and/or commercial elite) of said system
 * SolNet: Sol's internal communication network
 * Solipsist: A broad term used by the Covenant for religions or philosophical movements which explicitly emphasize immaterial pursuits such as meditation, rather than technology, as a means to salvation or enlightenment. Such movements were, virtually without exception, regarded as heretical by the Covenant ecclesiarchy, as they were deemed to disregard the "instruments of the divine", which were understood as a necessity for salvation in all officially-sanctioned brands of the Covenant faith. Some solipsist traditions, such as Raah Chïwei, retain the trappings of the Covenant religion, while others, such as the Faith of Ien-Djyrn, are entirely distinct religions.
 * Spindle: A name sometimes given to cylindrical space habitats, either classical O'Neill cylinders or variations thereof (see also O'Neill)
 * Starshield: (also Starbinder) A type of Forerunner device used to arrest a star's life cycle, typically for the purposes of preventing it from entering a giant or supernova state. Toward the end of the Forerunners' struggle against the Flood, many such machines failed, either deliberately or by sabotage, leaving in their wake systems scorched by novae.
 * Steaders: Short for "Seasteaders"; a human subculture focused on living permanently at sea, sometimes characterized by utopian social goals and/or disdain for traditional governments (see Seasteads); at its height from the 21st to the 23rd centuries, after which they largely lost their original purpose with the muddling of national boundaries under the UEG, though some of Earth's remaining seastead communities retain vestiges of their old utopian ideals.
 * Sundering Years: a common name for the post-Covenant War decades, encapsulating the general trend of splintering among both post-Covenant and the human sphere.
 * Sunlit Worlds: the oldest and most powerful Sangheili (and by extension, Covenant) worlds, named as such for their relative proximity to Urs, whose light can still be seen with the naked eye from these worlds. The Sunlit Worlds are mighty indeed, and several of them are of an equal standing to Sanghelios as political and cultural centers.
 * Suspensor: Covenant term for an anti-gravity unit.
 * Swarmworld: Covenant term for a category of worlds reserved for, and mainly colonized by, Lekgolo. The Lekgolo societies on swarmworlds largely existed across vast underground caverns, and were largely isolated from even the rest of the Covenant at large; outsiders stepping foot on such worlds was considered both exceedingly rare and hazardous.
 * Swords of Sanghelios: a martial order based on Sanghelios, which acted as the de facto government of that world for a time. One of the core polities that comprise both the Crimson League and the Concord.
 * Synod: the administrative council of a primary domain, consisting of local aristocracy, representatives of the Ministries, as well as the domain's Magistrate.

T

 * Techary: a class of priest-mechanic within the Covenant capable of repairing or constructing entrusted technology within their fields of speciality.
 * The Tribulations: A latter-day historical name given to the turbulent first decades of the Concord of Reconciliation and its struggles to establish itself.
 * Torchdrive: Old name for the predecessors to the modern fusion drives; early ships with such drives were special for their then-unmatched speed, and known as torchships
 * Trih Xeem: Covenant term for the act of prematurely inducing a supernova, or alternately a Forerunner device (or array of devices) designed for doing so. The term is based on an archaic Sangheili dialect, and supposedly means "Absolute Cleansing".

W

 * Wavecaster: Covenant name for a wavespace transmitter, a device enabling faster-than-light communication.
 * Wavespace: Collective term for infinitesimal slipspace pathways optimal for the transmission of electromagnetic radiation, but unsuited for matter transit. Like normal slipspace, there are many (perhaps an infinite number) of "layers" to wavespace stacked atop one another, each more efficient than the last. Interface resolution, energy, and computing power are the main limitations to accessing higher layers. While humanity has had the theory of wavespace for centuries, communication through it only became viable on a mass scale in the mid-26th century with the capture of Covenant technology.
 * Wayfarers: See Jehioi.
 * Wayfinder: A class of Forerunner navigation computers as categorized by the Covenant; however, seems to refer to more than just one type of discrete computer system.
 * Wheel: A human space station or habitat based upon a rotating carousel section providing centrifugal gravity. Usually structured like a literal wheel, with spokes leading from the outer carousel to a central hub, which typically houses the main docking as well as control facilities. Some such stations include more than one wheel, as well as additional structures for functions like hydroponics, etc.
 * Windweaver: A Covenant techno-artisan specialized in climate engineering
 * Worldship: (also megaship): A large Covenant ship or mobile station housing the population of a small world; typically, such ships have other functions besides habitation, such as resupply, refit and mining. By far the largest and most notable example is High Charity, though there were numerous smaller city-stations within the Covenant. Refit and replenishment stations with habiformed recreational areas (such as the Unyielding Hierophant) are also often regarded as worldships.
 * Worm-lords: Covenant term (sometimes derisive) for Sangheli clans acting as attendants for a Lekgolo lineage. The bonds between such clans and their Lekgolo charges were deep and often ancient, and they formed their own kind of secret subculture within the Covenant.

X

 * Xar-Shaa: an aquatic species with a minor interstellar sphere of influence in the antispinward Sagittarius-side edges of the Orion Arm, partly overlapping with the Holy Ecumene proper. Part of the Covenant fringe. Slow, difficult to communicate with, and requiring cumbersome environment suits to operate in a normal atmosphere, their contribution to the Covenant largely involved handing over the few Forerunner artifacts they discovered, to which they exhibited a curious disinterest.

Y

 * Yonhet: a species of amphibious tripods native to the moon of Yonhe. Part of the Covenant fringe.

Z

 * Zenither: demonym for the Covenant hub world Radiant Zenith.