Main Page

{{Container|width=100%;style-tmp=margin-top: 4px; margin-bottom: 7px; background: #F1F1F1; border:1px solid #CCCCCC; border-radius:10px;|style-content=text-align:justify; horizontal-align:right; padding: 2px 10px; The Daybreak Continuum is a worldbuilding and storycrafting project with the principal goal of providing an ideal (as we see it) vision of the Halo universe in terms of internal consistency, sense of scale, and depth. On a thematic level, we also aim to bring in some of the sense of wonder and classic sci-fi atmosphere that is so intrinsically tied with Halo's genesis. To accomplish this, we've done some fairly extensive house-cleaning of the canon and story, and rethought some elements of Halo's story-world from the ground up while still retaining a fixed foundation around which we build Daybreak's mythos, in the form of the first five Halo games as well as the novels released up until 2009. However, the drawing board has essentially been cleared post-Halo 3. Some elements of the post-2009 Halo universe do appear, but the surrounding context has been redefined with the goal of creating an organic continuation on the ideas and storylines of the original games and novels, with new ideas built on top of that foundation. As well, there is an added emphasis on consequences and change across time. Much work has also been done to build up the background and history of the setting, particularly in regard to the Covenant, development which will feed into how the universe shapes itself going forward.
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To read more about Project Daybreak's mission and its differences to 343i canon, check out Daybreak Continuum, the Daybreak Reference Manual and the Canon Policy.

Who are we?
Project Daybreak was initiated by and, who continue to serve as its creative leads. Other contributors include, , , v1sitor and f1onagher. Project Daybreak can also be found on the Spacebattles.com forums. There are various stories and snippets set in the Daybreak Continuum, beginning with Quirel's Not All Who Wander, a tale of a Kig-Yar crew caught amidst the opening shots of the Great Schism. Other stories can be found here.

While based on the Halo franchise created by Bungie, Microsoft and 343 Industries, Project Daybreak is in no way associated with or endorsed by those companies or their affiliates. Note that the Daybreak Wiki is also not trying to be a replacement or competitor for Halopedia, which documents the commercial or "primary" version of the Halo universe; indeed, we defer to Halopedia's established policies in many areas and frequently link to Halopedia's content where it does not conflict with Project Daybreak's vision.

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Policies and guidelines
 
 * Daybreak Reference Manual
 * Canon Policy
 * Visual Style Guide
 * Image Policy
 * Manual of Style

Major resources

 * Timeline
 * Prehistory (pre-5000 BCE)
 * Covenant history (5000 BCE-2525 CE)
 * Human history (2000-2525)
 * The Great War (2525-2552)
 * Reconciliation Era (2553-26XX)


 * Human colonies
 * Covenant colonies

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 * Glossary