Human Sphere

A tentative list of human colony worlds, habitats and colonized systems in Project: Daybreak. When these get fully codified, a definitive list can be created in a Human Sphere article.

Post-war development notes
A few things to keep in mind with reclamation projects and the expansion of existing colonies:
 * Most agri-worlds are gone, so efforts will be made to make colonies self-sufficient, e.g. by clearing farmland (c.f. Charybdis IX in The Cole Protocol).
 * The refugee crisis and overall displacement of populations should not be underestimated, and what makes things tricky is that most evacuation efforts weren't exactly under any central authority; UNSC ship may have protected evac convoys wherever they could, but there are hundreds of independent operators in the business, many of them impromptu in nature.
 * It's easier and more cost-effective to keep large numbers of people on ice than thaw them out, so this is what smart or well-organized operators will be doing until their cargo can be guaranteed reasonably humane conditions when awake. Unfortunately, most evac efforts were anything but well-organized, there weren't often even facilities to freeze all the evacuees, and ship captains (or the companies that run them) will be looking to get ride of their cargo as soon as possible, often just dumping them on existing colonies in the absence of better options. However, there were still "arkships" stacked full of almost nothing but cryotubes, built or converted by planetary governments, large companies or the UNSC in the later half of the war. While not all such ships made it, it is suspected that millions still remain frozen, waiting for the right time and place for relocation.
 * This also has very human and personal implications; it will displace people in not just space, but time as well. People will sleep away the years, even decades while their family, friends or relatives go about their lives elsewhere, usually thinking the sleepers dead; and when they wake, they will be separated by years or decades.

Glassed colonies
Colonies that are beyond recovery, at least in the immediate future; restoration would take centuries of work with terraforming technology beyond humanity's current capabilities. As in canon, some may still become hotspots to silicate mining.

Reclaimable colonies
Colonies that were attacked by the Covenant, but for one reason or the other weren't fully glassed, or glassed at all; some had major population centers or industrial plants slagged, but may remain otherwise intact.

Post-2010

 * Anatoli Sector
 * Carrow - evacuated during the war, but was either never attacked or was bypassed by the Covenant due to the absence of colonists. Settled by a group of ex-Covenant in the immediate aftermath of the war. Has a population under 10 million. Connected via the later Eridanus Route to Chi Eridani. Located in Dagmar's Star, Anatoli Sector, Sector 1.

Intact colonies
Colonies that did not suffer appreciable attacks, though many would've still felt the second-hand effects of the war.

Post-war colonies
Colonies set up during or after the war.

Fanon additions
Due to logistical realities, only a handful of new worlds are settled at first, with most initial efforts focused on integrating refugees to existing or reclaimed worlds. Not all of the new colonies were formally set up; there were numerous groups of refugees and dissidents that simply landed on a planet and called it home. Many such worlds are not even known to the UNSC.