Human Sphere

A tentative list of human colony worlds, habitats and colonized systems in Project: Daybreak. When these get fully codified, a definitive list can be created in a Human Sphere article.

Post-war development notes
A few things to keep in mind with reclamation projects and the expansion of existing colonies:
 * Most agri-worlds are gone, so efforts will be made to make colonies self-sufficient, e.g. by clearing farmland (c.f. Charybdis IX in The Cole Protocol).
 * The refugee crisis and overall displacement of populations should not be underestimated, and what makes things tricky is that most evacuation efforts weren't exactly under any central authority; UNSC ship may have protected evac convoys wherever they could, but there are hundreds of independent operators in the business, many of them impromptu in nature.
 * It's easier and more cost-effective to keep large numbers of people on ice than thaw them out, so this is what smart or well-organized operators will be doing until their cargo can be guaranteed reasonably humane conditions when awake. Unfortunately, most evac efforts were anything but well-organized, there weren't often even facilities to freeze all the evacuees, and ship captains (or the companies that run them) will be looking to get ride of their cargo as soon as possible, often just dumping them on existing colonies in the absence of better options. However, there were still "arkships" stacked full of almost nothing but cryotubes, built or converted by planetary governments, large companies or the UNSC in the later half of the war. While not all such ships made it, it is suspected that millions still remain frozen, waiting for the right time and place for relocation.
 * This also has very human and personal implications; it will displace people in not just space, but time as well. People will sleep away the years, even decades while their family, friends or relatives go about their lives elsewhere, usually thinking the sleepers dead; and when they wake, they will be separated by years or decades.

Glassed colonies
Colonies that are beyond recovery, at least in the immediate future; restoration would take centuries of work with terraforming technology beyond humanity's current capabilities. As in canon, some may still become hotspots to silicate mining.

Reclaimable colonies
Colonies that were attacked by the Covenant, but for one reason or the other weren't fully glassed, or glassed at all; some had major population centers or industrial plants slagged, but may remain otherwise intact.

Pre-2010

 * Artemis Sector
 * Fumirole - invaded, but may have survived total glassing. Located in the Sigma Draconis System, Artemis Sector, Sector 4.


 * Asteria Sector
 * Sigma Octanus IV - has a population under 10 million. Attacked in July 2552 in a rare UNSC victory, though the colony was temporarily evacuated. Located in the Sigma Octanus System, Asteria Sector, Sector 2.


 * Athena Sector
 * Atlas Moons - colony-moons of the gas giant Atlas, site to a prominent siege at some point before the fall of Reach in which Admiral Whitcomb participated. Housed industry or other facilities critical to the war effort. Shared their system with Vega. Was abandoned, but recolonised after the Human-Covenant War. Connected via a slipway to the 61 Cygni System. Located in the Alpha Lyrae System, Athena Sector, Sector 3.


 * [[Cronus Sector
 * Proxima - Has a population of under 100 million. Located in the Alpha Centuri System, Cronus Sector, Sector 2.


 * Erinyes Sector
 * Cygnus II - shares its system with New Jerusalem. Connected via the Cygnus Passage to 61 Cygni, the Phoenix Stretch to Orgeluse, and the Vesta Major Route to 72 Herculis. An agent of the fetcher Oliver Birch was stationed here after the war, suggesting it was recolonized. Located in the Cygnus System, Erinyes Sector, Sector 3.
 * New Jerusalem - invaded in mid-2552, but likely not fully glassed before the war's end. Being fairly close to Earth, it'll most likely be reclaimed. Connected via the Phoenix Stretch to Orgeluse, Cygnus Passage to 61 Cygni, and a slipway to 72 Herculis. Shared its system with Cygnus II. Located in the Cygnus System, Erinyes Sector, Sector 3.


 * Galari Sector
 * Beta Hydri VI - Inner Colony intact as of 2533. Likely not a major world, though would probably have a decently sizable population. Most likely attacked at some later point, but not necessarily unrecoverable. If it's recovered and relevant in the post-war era, it could have more interesting features/gimmicks than simply being another bland Earth-like world. Connected via a slipway to Epsilon Eridani, Hydra, and Yayatsa. Located in the Beta Hydri System, Galari Sector, Sector 2.


 * Heraklion Sector
 * Ariel - a barren world home to a research outpost; while invaded, it was seemingly never glassed, and may become more prominent as a settlement project in the post-war era. Has a population under 10 million. Connected via a slipway to Cygnus and Alcides. Located in the 72 Herculis System, Heraklion Sector, Sector 3.


 * Kepler Sector
 * Circumstance (Epsilon Eridani IV) - a waterworld with several seastead-cities and aquatic farms; founded as a lesser agri-world to feed Reach and Tribute, but later became quite prestigious as a center of law and culture. Also home to a notable cetacean transplantation and intelligence research project. Circumstance lies at the edge of Epsilon Eridani's habitable zone, and has only a fairly narrow temperate band around its equator, with the oceans freezing toward the poles. Has expanded considerably in the post-war era as a dumping ground for refugees from Reach and Tribute, as well as migrants and refugees from elsewhere in the human sphere, who now inhabit vast raft-cities built in and around the ruins of the world's seastead-arcologies, the influx of population too fast for the formal rebuilding and expansion of those seasteads to accommodate. Attacked and abandoned during the Fall of Reach, but quickly recolonised. Located in the Epsilon Eridani System, Kepler Sector, Sector 1.
 * Tribute (Epsilon Eridani III) - a mainly industrial colony and Epsilon Eridani's lesser population center, Tribute was spared the brunt of the Covenant invasion as the Covenant focused all their might on Reach. Still, most of the planet's cities and industries were glassed, though a number of smaller settlements survive, and the glassing was not widespread enough to destroy the planet's ecosystem and climate. Post-war, it has become Epsilon Eridani's most notable resettlement project, with hundreds of thousands of refugees flowing in from across the human sphere. Located in the Epsilon Eridani System, Kepler Sector, Sector 1.

Post-2010

 * Anatoli Sector
 * Carrow - evacuated during the war, but was either never attacked or was bypassed by the Covenant due to the absence of colonists. Settled by a group of ex-Covenant in the immediate aftermath of the war. Has a population under 10 million. Connected via the later Eridanus Route to Chi Eridani. Located in Dagmar's Star, Anatoli Sector, Sector 1.

Fanon additions

 * Attican Sector
 * Ffyniannus - the sole reclaimable colony of the Gaelic system, Ffyniannus was a cooler, more temperate world that shared Falkirk's misgivings with the UEG. Although its sibling worlds were hit hard by the Covenant, Ffyniannus managed to evade their attention long enough for a large-scale evacuation to be completed. Located in the Gaelic System (Beta Canum Venaticorum), Attican Sector, Sector 3.


 * Heraklion Sector
 * Fjord - suffered a minor Covenant attack which destabilized the already struggling local government, precipitating a full CAA takeover in the post-war era, one that was welcomed by most of the locals after decades of incompetent administrations from the world's two opposing political factions. Fjord's home star has assumed some strategic importance as a waystation system in the post-war era. Has a population under 100 million. Connected via a slipway to Amber and 61 Cygni. Located in the Beta Comae Berenices System, Heraklion Sector, Sector 3.


 * Hubble Sector
 * Verne - a high-oxygen jungle-world mostly covered in an impenetrable tangle of plant life and hostile fauna, Verne was home to several dozen arcologies rising above the jungle canopy, most of which now lay in ruins. However, the ecosystem remains intact, and the planet is now home to numerous unsanctioned independent settlements within and above the canopy. Located in the Gliese 185 System, Hubble Sector, Sector 1.


 * Thule Sector
 * Conquer - abandoned but never glassed. Located in the Valia System, Thule Sector, Sector 3.

Intact colonies
Colonies that did not suffer appreciable attacks, though many would've still felt the second-hand effects of the war.

Pre-2010

 * Asteria Sector
 * Mamore - intensely-rebellious colony. Located in the 68 Eridani System, Eridanus Sector, Sector 1.
 * Minister - an obscure, rugged Inner Colony located far away from major trade centers, Minister was an underdeveloped world with few exports and high emigration rate. Its sole call-to-fame was that the UNSC repurposed it as an overcrowded refugee world during the Human-Covenant War. Has a population under 100 million. Connected on a slipway to Epsilon Eridiani and Ectanus 45. Located in the Niven System, Asteria Sector, Sector 2.


 * Attican Sector
 * Lenapi - has a population under ten million. Connected via a slipway to Alcides and 14 Herculis. Located in the Beta Aquilae System, Attican Sector, Sector 3.


 * Copernicus Sector
 * Luyten - an old, densely-populated near-Earth Inner Colony. Home to the Spartan-II candidate Caleb-095. Has a population of under 100 million. Located in the UV Ceti System, Copernicus Sector, Sector 4.


 * Gemini Sector
 * Juneou - Has a population under 100 million. Connected via the later Eridanus Route to 61 Ursae Majoris. Located in the Theta Ursae Majoris System, Gemini System, Sector 1.


 * Hubble Sector
 * Gilgamesh - a colony originally established with lofty, ancient Mesopotamian-inspired trappings, Gilgamesh has since become notorious as both a tax haven and a pleasure world, and is a popular furlough destination among UNSC personnel. While the planet is represented in the UEG by a loose coalition government, it is ineffectual and corrupt; the true power lies at the hands of the corporate tycoons who run the planet's hotels, casinos, pleasure palaces, spas and shopping malls. Within the cities, which are effectively independent states, any rule of law is essentially enforced by private security firms; outside the major spaceports, crime and squalor reign, an effect exacerbated by the growth of endless slums and tent cities around the major urban centers as a result of the ongoing refugee crisis. During the last two decades, Gilgamesh's orbital communities and select isolated planetside locations have also become hotspots for unsanctioned cybernetics and biological research, secure from the prying eyes of authorities as long as they pay the right people. Has a population under 100 million. Located in the Anu System, Hubble Sector, Sector 1.


 * Kepler Sector
 * Beta Gabriel - an Europa-like ice world with a subsurface ocean, Beta Gabriel has little permanent population to speak of, aside from marine laboratories and research outposts, and was thus spared the Covenant's attentions in the Epsilon Eridani invasion. Located in the Epsilon Eridani System, Kepler Sector, Sector 1.


 * Newton Sector
 * Onyx - secret training and research world for ONI, later discovered to be a Forerunner Shield World. Located in the Zeta Doradus System, Newton Sector, Sector 1.


 * Tethys Sector
 * Ballast - a fairly prominent Inner Colony. Has a population under 100 million. Connected via a Slipway to Sol. Located in the 70 Ophiuchi System, Tethys Sector, Sector 3.
 * Emerald Cove - a fairly notable Inner Colony famed for its tropical archipelagos, Emerald Cove was abandoned in 2542 due to a threat of Covenant invasion. The Covenant established an outpost on the world in the late 2540s, but the planet was never glassed; since the war, Emerald Cove has attracted several Covenant stragglers, but will be prioritized for reclamation and resettlement by the UNSC. Has a population under ten million. Connected via the Vesta Major Route to Guniibuu to Alcides. Located in the Gliese 884 System, Tethys Sector, Sector 3.


 * Yellowstone Sector
 * Far Gone Colony Platforms - one of the locations defended by SPARTAN-III Alpha Company. Located in the Gamma Doradus System, Yellowstone Sector, Sector 1.


 * Forseti

Post-2010

 * Augeas Sector
 * Jastolo - shares its system with the gas giantt Marmalade Skies, has a population of under 100 million. Connected via the Mirabel Slip to Hestia and Estori. Located in the Csere's Star System, Augeas Sector, Sector 3.


 * Caelia Sector
 * Mindiria - Connected via the Via Casilina to Tanielu. Located in the Vidani System, Caelia Sector, Sector 3.


 * Clavain Sector
 * Nouveau Montreal - a small, fairly insignificant Outer Colony that had the fortune of being spared the war even as other worlds around it burned. Likely saved by its obscurity, though refugees from its neighborhood flowed in throughout the last decade of the war. Assumed newfound importance in the post-war era as the only world left standing in its sector, though its government remains ill-equipped to handle the influx of commerce and people through the system. To prevent its own economy from collapsing, the world has made deals with post-Covenant entities, with a Chikri-Merkaa Conflux-based spacer guild aiding in the reconstruction and expansion of its orbital docks. This will later make it a fairly popular base of operations for Outer Vigil ships operating in the Perseus-side Joint-Occupation Zone. Connected via the Pegasus Traverse to Draco and Rubicon. Located in the Avalon System, Clavain Sector, Sector 4.


 * Elmaro Sector
 * Binterall - Connected via the Via Casilina to Sverdlovsk and Vidani. Independent human colony. Located in the Tanielu System, Elmaro Sector, Sector 3.
 * Komoya and Talitsa - Orbiting the gas giant Vitalyevna, independent human colonies with a combined population of under ten million. Connected via the Via Casilina to Elduros and Tanielu. Located in the Sverdlovsk System, Elmaro Sector, Sector 3.


 * Gemini Sector
 * Ruthersburg - a small mining world that is now molten thanks to Covenant bombardment. Undergoing a rapid expansion as it is discovered to be part of the newly-discovered Eridanus Route Slipway. Has a population of under 10 million. Connected via the Eridanus Route to Epsilon Eridani, Theta Ursae Majoris, and Bosporus. Located in the 61 Ursae Majoris System, Gemini Sector, Sector 1.


 * Heraklion Sector
 * Neos Atlantis - the UNSC's primary naval yard for the immediate future following the loss of Reach and Mars' industry. Industrial and military center. Has a population under 1 billion. Connected via the Vesta Major Route to 72 Herculis, Beta Aquilae, and Gliese 884. Located in the Alcides System, Heraklion Sector, Sector 3.


 * Hoberman Sector
 * Losing Hand - a small, unofficial fringe settlement with an independence-minded population. Mostly oceanic environment, but may have only a narrow habitable zone (extremes of temperature?). Re-contacted by a UNSC/Concord ship after the war, and may become the site of a resettlement project. Located in the Glasir System, Hoberman Sector, Sector 4.


 * Isbanola Sector
 * Aleria - Independent colony, has a population under 10 million. Connected via the Via Casilina to Sverdlovsk and Shaps. Located in the Elduros System, Isbanola Sector, Sector 3.
 * Gao - independent human colony, industrial center. Connected via the Mirabel Slip to Shaps and Orso. Located in the Cordoba System, Isbanola Sector, Sector 3.
 * Venezia - an Outer Colony that becomes perhaps the most notable melting pot of the human and ex-Covenant civilizations. The original settlers were likely an offshoot of the group that colonized the nearby Gao. While originally smaller than Gao, largely serving as a waystation and mining outpost, Venezia's population grew dramatically as a result of the migrations caused by the Covenant War. In the war's later years, a group of Covenant traders using the now largely defunct Tempest Crossing ingress route found their way to Venezia, followed soon after by other peripheral elements of the hegemony, including defectors, merchants, smugglers and pirates. For much of this time, Venezia remained cut off from the UNSC at large, only resuming contact in the post-war era. Has a population under 100 million, industrial center. Connected via the Mirabel Slip to Cordoba and Estori, and the Navarro Spur to Marisova. Located in the Orso System, Isbanola Sector, Sector 3.


 * Kepler Sector
 * Andesia - A wealthy colony headed by a corporate council, has a population under 100 million. Located in the Asimov System, Kepler Sector, Sector 1.


 * Prana Sector
 * Erebus VII - Connected via the Murano Route to Mu Arae. Located in the Erebus System, Prana Sector, Sector 2.


 * Tethys Sector
 * Asphodel - has a population under 10 million. Located in the Gliese 667 System, Tethys Sector, Sector 2.
 * Cascade - fairly populous Inner Colony that experiences something of an economic boom in the post-war era, likely due to the growth of key industries there resulting from the loss of so many other industrial centers. Has a population under 1 billion. Connected via the Vesta Major Route to Delta Pavonis and Gliese 884, and the Murano Route to Mu Arae. Located in the Guniibuu System, Tethys Sector, Sector 2.

Fanon additions

 * Alandro
 * Glacier - Independent human colony. Located in the Yuna System, Alandro Sector, Sector 3.


 * Argo Sector
 * The Swarm - a habitat-conurbation orbiting the ice-ball η Cassiopeiae Secundus, better known as Josaphat's Folly, after its discoverer Josaphat Pirandello who spent his lifetime and fortune searching for alien ruins that weren't there. The Swarm itself was primarily established by Tanzanian and Kenyan conglomerates, though it has a prominent East Asian population, and some of its elements have since become fairly cosmopolitan. Founded as the headquarters for an asteroid-mining operation deeper in the system, the Swarm became a secondary waystation during the settlement of the Outer Colonies, and eventually gentrified into a high-technological hub. Having survived the war, the Swarm is now a gateway to the Via Serena trade route bound from Sol to the Pleiades Corridor, and has seen a fairly dramatic increase in population with transitory settlers and refugees, most of whom have been dumped by the local government on Josaphat's Folly in rapidly-erected dome-cities and habitats built in the old ice warrens dug by Pirandello's explorers. Located in the Eta Cassiopeiae System, Argo Sector, Sector 4.


 * Cronus Sector
 * Aphelion and Moebius - Connected via the Vesta Major Route to Epsilon Eridani and Guniibuu, and the Scorpius Cross to 18 Scorpii. Have a combined population under 1 billion. Located in the Delta Pavonis System, Cronus Sector, Sector 2.


 * Dolinar System
 * Kashmir - Connected via the Scorpius Cross to the 18 Scorpii System. Has a population under 10 million. Located in the Epsilon Scorpii System, Dolinar Sector, Sector 2.


 * Erinyes Sector
 * Paradise Falls - Possibly a resort world? Has a population under 10 million. Connected via a slipway to Beta Comae Berenices and Hestia. Located in the Amber System, Erinyes Sector, Sector 3.


 * Galian Sector
 * Sahara - Industrial center, and with Herschel and Demeter has a combined population of under 10 million. Located in the Leonis Minoris System, Galian Sector, Sector 1.


 * Geryon Sector
 * Nephis - Shares the system with Barugi. Located in the Tisiphone System, Geryon Sector, Sector 3.
 * Spoketown - Located in the Moorhaus System, Geryon Sector, Sector 3.
 * Terceira - Independent human colony with a population under 10 million. Connected via the Mirabel Slip to Csere's Star to Orso. Located in the Estori System, Geryon Sector, Sector 3.


 * Hermes Sector
 * Tortuga - an airless moon with a single major port city within an enclosed canyon, Tortuga has become an independent free trade port along the Cygnus side Outer Colonies since the war and the glassing of 16 Cygni's primary colony world, Masaq. Has a population of under 10 million. Connected via the Pegasus Travers. Located in the 16 Cygni System, Hermes Sector, Sector 3.


 * Inare Sector
 * Monte Rosso - Connected via the Navarro Spur to Messino and Orso, is an independent human colony. Located in the Marisova System, Inare Sector, Sector 3.


 * Isbanola Sector
 * Taram - Orbits the gas giant Pydoryn, independent human colony. Connected via the El Camino to Pinare, the Mirabel Slip to Cordoba, and the Via Casilina to Elduros. Located in the Shaps System, Isbanola Sector, Sector 3.


 * Kepler Sector
 * Kaulua Spindle - Space habitat located in the Sirius System, Kepler Sector, Sector 1.


 * Lumoria Sector
 * Furthest Point - Located in the Bouvet System, Lumoria Sector, Sector 3.


 * Malabar Sector
 * Port Eliza - an orbital asteroid-habitat with a population under 10 million. Orbits the gas giant Rocinate, connected via the Murano Route to Erebus, Agathos, and Guniibuu. Located in the Mu Arae System, Malabar Sector, Sector 2.


 * Mauro Sector
 * Gaer's World - Independent human colony, connected to the Pasana Slip to New Llanelli and Second Base. Located in the Pasana System, Mauro Sector, Sector 2.


 * Mirata Sector
 * Norton's Crossway - Connected via the later Eridanus Route to Bosporus and Dagmar's Star. Located in Chi Eridani, Mirata Sector, Sector 1.


 * Rigale Sector
 * Diluvial - Independent human colony. Connected via the El Camino to Solis. Located in the Ponsi System, Rigale Sector, Sector 3.
 * Medina - Independent human colony, connected via the El Camino to Ponsi, Salvacion, and Lawder's Star. Locatted in the Solis System, Rigale Sector, Sector 3.
 * Primavera - Independent human colony, connected via the El Camino to Solis. Located in the Salvacion System, Rigale Sector, Sector 3.


 * Tethys Sector
 * Manus - Has a population under 10 million. Located in the Epsilon Indi System, Tethys Sector, Sector 2.


 * Thule Sector
 * Hebron - Located in the 16 Cephei System, Thule Sector, Sector 3.


 * Trautmann Sector
 * Eldoret - Located in the 98 Gamma Aquarii System, Trautmann Sector, Sector 4.
 * Nyoo Oktaaviya - Rocky, dense world with unusual atmospheric disturbances. Working idea was that they favoured mechs due to long tracked/wheeled vehicles being unable to easily function in their environment. Located in the Iota Cephei System, Trautmann Sector, Sector 4.


 * Vesper Sector
 * Ford - Connected via a slipway to Beta Aquilae. Located in the 14 Herculi System, Vesper Sector, Sector 3.
 * Thalassa - Ocean-world located in the Voy System, Vesper Sector, Sector 3.

Post-war colonies
Colonies set up during or after the war.

Canon immigrants

 * Amari Sector
 * Oban - used as a place to resettle refugees after the Human-Covenant War, used as a staging ground for UNSC Navy exercises. Located in the Eta Draconis System, Amari Sector, Sector 4.


 * Harmon Sector
 * Partition - undetected for centuries prior to the end of the Human-Covenant War despite being near the Eridani-Charybdis slipway. Crash site of the ammunition ship UNSC Diadochi. Located in the HD 65907 System, Harmon Sector, Sector 2.

Fanon additions
The UEG's official re-settlement and reclamation program, the Phoenix Initiative also covers the reclamation of old colonies, as well as the expansion of existing ones, but will later become most notable for the new colonies it established, mostly based on worlds charted both before and during the war, as well as those discovered by the Fleet of Particular Justice's scouts during their expeditions to find new human worlds.
 * Phoenix Initiative

Due to logistical realities, only a handful of new worlds are settled at first, with most initial efforts focused on integrating refugees to existing or reclaimed worlds. Some of the initial new worlds include:
 * Cusp - shared its system with the glassed colony Typhon. Connected via the Pegasus Traverse to Avalon and HD 49674. Located in the Rubicon System, Leggat Sector, Sector 4.
 * Eudemon - Connected via the Murano Route to the Mu Arae System. Located in the Agathos System, Prana Sector, Sector 2.
 * Fulcrum Station - Connected via the Nova Imbrium Route to 96 Aquarii and Gliese 710. Located in the Arethusa System, Anvar Sector, Sector 4.
 * Laguna - shares its system with the glassed colony Estuary. Connected via the Pegasus Traverse to 16 Cygni and 51 Pegasi, and the Nova Imbrium Route to Arethusa. Located in the Gliese 710 System, Menelaus Sector, Sector 3.
 * Marathon Station - shared its system with the glassed Strauss' World. Connected via the Via Serena to Epsilon Eridani and Eta Cassiopeiae. Located in the Tau Ceti System, Copernicus System, Sector 4.
 * New Reach - a world with a Reacher majority and the first new colony settled as part of the Initiative, as well as the one with the most direct UNSC/UEG presence, making it something of a hub in the expanding Cygnus Verge. Military center, has a population under ten million. Connected via the Phoenix Stretch to 43 Cygni and Cygnus. Located in the Orgeluse System, Atlas Sector, Sector 3.
 * Salient - shares its system with the gas giant Dimidium and the destroyed Covenant refinery world of Pegasi Delta, the latter which was the final operation for SPARTAN-III Beta Company. Connected via the Pegasus Traverse to Draco and Gliese 710. Located in the 51 Pegasis System, Ignale Sector, Sector 4.
 * Sandtrap - Located in the Tau Bootis System, Norwind Sector, Sector 3.
 * Scrimshaw - Located in the Alamer System, Leggat Sector, Sector 4.
 * Shambala - a colonization project mainly outsourced to contractor corporations, Shambala only has a token UNSC presence. Located in the Rho Euboea System, Mnemosyne Sector, Sector 3.
 * Sigil - named as such for the enormous yet seemingly inert structure on its surface, Sigil was originally charted by Covenant explorers and is settled on the condition that Concord scientists are able to study the artifact under joint control with the UEG. Connected via the Phoenix Stretch to Orgeluse. Located in the 43 Cygni System, Mnemosyne Sector, Sector 3.

Not all of the new colonies were formally set up; there were numerous groups of refugees and dissidents that simply landed on a planet and called it home. Many such worlds are not even known to the UNSC.
 * Other/unspecified


 * Amethyst Skies - connected via the Pleiades Corridor to an unnamed system that leads to HD 49674. Located in the Gamma Tauri System, Anodos Sector, Sector 4.
 * New Vietnam - an asteroid originally mined out by the Covenant during the war and since settled largely by refugees from Sector 4. Connected via the Pegasus Traverse to Rubicon, and the Pleiades Corridor to an unnamed system that leads to Gamma Tauri. Located in the HD 49674 System, Hannaford Sector, Sector 4.