Covenant history

This page covers the history of the Covenant meta-civilization and its signatory species since prehistoric times up until first contact with humanity in 2525 and the onset of the Human-Covenant War. While the later parts of Covenant history are concurrent with human-related events, those are wholly unconnected to the Covenant events and should thus be listed separately on the Human history page.

Covenant history is recounted here as beginning from the earliest known activities of the member species, largely Sangheili and San'Shyuum at that point, rather than the formation of the Covenant as a political entity. Rather than ages, which would be too specific and too numerous, Covenant history is divided here into epochs encompassing multiple ages and reflecting broader trends within the meta-civilization in terms of expansion and political organization, which in turn were partly influenced by technological leaps. This is a common way of structuring Covenant history on the macro level - though not the only one - and while undoubtedly subject to the biases and trends of Covenant scholars, it does seem useful in segmenting their history into more manageable "blocks".

To view all of the era pages, see Timeline.

Primeval Era / Pre-Covenant (4000 BCE-852 BCE)
c. 1900 BCE: A global cataclysm known as the Skyfall devastates the Sangheili's first budding spacefaring civilization. When the Sangheili first reached for the stars, the prevailing climate in the coalition of polities responsible was one of relative scientific enlightenment, a meta-culture that would be completely unrecognizable to us as anything resembling "Sangheili". The worship of the Forerunners prevailed in their cultural background, but it had in many places lapsed, and many saw it as outdated. Against the cautions of old priesthoods and to the abhorrence of more traditional rival states, relics were taken apart and studied. And in so doing, the Sangheili called upon themselves the wrath of the gods. No one really knows what happened exactly, for the details are lost in history and characteristically mythologized retellings thereof, but as a result of one particular experiment (possibly an attempt to tinker with a Forerunner AI core), Sanghelios' budding orbital infrastructure was wrecked along with most higher technology. Stations and orbital elevators came crashing down. Millions were killed. The Sangheili's path to the stars was postponed for several centuries.

This event, known as the Skyfall, had a massive impact on the Sangheili. It served as a sobering reminder of the Forerunners' power to an increasingly secularized world. It also burned in the Sangheili's collective psyche one unifying tenet: the Gods would not take kindly to tinkering with their machines. There were of course dissidents who continued to experiment with Forerunner relics, but this was generally seen as heresy of the highest order, and none of the renegade tinkerers would enjoy the resources necessary to make any meaningful advancements. When the Sangheili did eventually reach spaceflight again, it was not the culture that had orchestrated the previous attempt, but another one that had previously fallen behind in technological development because of their more conservative treatment of relics; "We told you so" didn't even begin to cover it. Now, however, that divergent technological path turned in their favor as the previous masters of the skies came scuttling back and fell to unrest, regression and eventually obscurity.

In the consequent interregnum, science never went away, but the study of Forerunner relics became strictly forbidden, and the power of faith over society grew. Societies that had not meddled with Forerunner relics and had began to flourish and gain more ground while the old starfarers, now seen as decadent and corrupt, would fade to obscurity. The Sangheili would take another path to the stars, although slower than once thought. And the culture that did so would be altogether different, with only residual elements of the prior civilization that once reached up and fell.

c. 1600 BCE: The Sangheili first develop spaceflight again after the Skyfall.

c. 1550 BCE: The first Sangheili Blinkerships depart the Urs system; the settlement of the Sunlit Worlds begins.

900 BCE: The Sangheili have close to a thousand well-established settlements in various stages of development in a roughly 500-light-year bubble around Urs; the innermost of these would later become known as the Sunlit Worlds. Because of the nature of native Sangheili slipspace technology, rather similar in its underlying principles to humanity's Shaw-Fujikawa CODEN series IV to V, most of the bubble is relatively dense, much more so than the island colonization model later developments in Forerunner-based "Borer" drive technology would eventually allow.

c. 870s BCE: First contact occurs between the San'Shyuum Reformists and Sangheili colonists on Ulgethon. Ideological differences regarding the treatment of Forerunner artifacts result in the Sangheili executing the San'Shyuum envoys. The War of Beginnings subsequently begins.

Archaic Epoch (852 BCE — 200 BCE)
852 BCE: The founding of the Covenant is ratified with the Writ of Union.

784 BCE: The Lekgolo are incorporated into the Covenant.

648 BCE: Construction is completed on High Charity. After its completion, High Charity would become the Covenant's main means of exploring the galaxy for relics thanks to its Forerunner slipspace drive.

238 BCE: First contact is made with the Unggoy species on the remote world of Balaho. A hardy species struggling on a planet still recovering from an ancient ecosystem collapse induced by a preceding global civilization, most of the Unggoy are organized into small tribal communities with only a handful of societies at the cusp of a second industrial age. Their small numbers, low native technology level, peculiar native atmosphere and their consequent reliance on a methane supply outside it, initially makes them of little interest to the Covenant. As such, they are made a vassal-species, but no concerted effort is made to integrate them to the Covenant hierarchy, also partly due to the Covenant itself going through a minor interregnum at the time. By this point, the Covenant's conversion process has not yet fully solidified, and there is debate as to whether such lowly and primitive beings are even eligible for Salvation.

Over the subsequent centuries, the Unggoy begin to spread across the Covenant Empire, first as curiosities, entertainers and status symbols for wealthy magnates and nobles, then, more widespread servants and slaves. Increasing numbers of Sangheili aristocrats and warlords begin to foster Unggoy colonies as serfs as well as cannon fodder in their clan wars. Gradually, the Unggoy become embedded in the Covenant's power structure. Eventually, the usefulness of the species is re-evaluated, and the High Council takes steps toward a proper conversion process. Scores of Ministerial officials and missionaries are assigned to study the Unggoy, reassess their worthiness of the Great Journey, and convert them to the Covenant faith and way of life. By this point, many of the Unggoy have already accepted the Covenant religion, mostly with open arms due to the appeal of its message of universal salvation.

High Antiquity (200 BCE — 300 CE)
214 CE: The Unggoy are formally elevated into a full signatory race of the Covenant, becoming the second species to be assimilated to the hegemony since the Writ of Union. This served as precedent for the later Doctrine of Universal Conversion, which decreed that all beings with the capacity for thought, regardless of their level of advancement, should be assimilated into the Covenant.

Late Antiquity (300 — 1200)
c. 400s: Around this time (Note: the date may be off by several centuries as some Kig-Yar habitats record their founding as having occurred much earlier), the first wave of Kig-Yar space exploration marks the settlement of some of their longest-standing colonies, such as T'vao, Chiraav, Vitz and Tesev. More colonization waves by various groups would follow over the centuries to come, coupled with periods of interregnum and regression. Even now, most Kig-Yar cultures across the Orion Arm can trace their origins to fewer than thirty initial communities, which also formed their core cultural paradigms in addition to Eayn's planetside nation-states. Generally, a notable number of those who did depart Eayn were the misfits and rogues of their respective communities, resulting in many of the Kig-Yar space colonies being highly eclectic and experimental in their cultures and forms of government. This rebellion was usually not solely ideological in nature, however; corporate endeavors and entrepreneurs were also motivated by the chance provided by the new frontiers to circumvent the laws and regulations of Eayn's governments.

Over time, some of the more proximate habitats (such as the orbital swarm around Eayn) were "tamed" as a result of increased contact with Eayn nations' widening cultural spheres, or otherwise stabilized into what could be called civil societies. Regardless, in the Kig-Yar meta-civilization, space habitation has generally been seen as embodying a rebellious, progressive mindset -- what some Kig-Yar philosophers refer to as the Disruptive Impulse -- and there has always been an untamed frontier across the thousands of habitats within the Y'Deio system, from the many moons and trojans of Chu'ot to the main asteroid belt and the other worlds of the system all the way to the cometary clouds.

There are even interstellar colonization efforts; or, rather, asteroid-habitats which simply strapped engines into themselves and left the Y'Deio system for parts unknown. No Kig-Yar society ever discovered slipspace travel natively, so all of these efforts are subluminal. Only two are known to have successfully reached other systems and formed self-sustaining colonies, though neither were particularly thriving. As well, an unknown number of rogue habitats exist within Y'Deio's Oort shell, many of them having retreated there prior to the Covenant contact usually for the express reason of avoiding other societies.

400s: A series of religious conflicts known as the Qerkossian Shore Crusades takes place over an Age of Conflict. During the crusades, an event known as the Fall of Jakat Nur solidifies the partnership of Clan Vernam and a Lekgolo swarm which would later colonize the moon Kiett'abannot.

1112: The Yanme'e are incorporated into the Covenant. With their highly organized, top-down social structures, massive populations as well as highly advanced spacefaring technologies and weapons despite their lack of slipspace travel, the Yanme'e are some of the most formidable foes faced by the Covenant and it is only through great losses that the Covenant finally forces the monarchic superstates of the Napret system to capitulate. This grants the Yanme'e a unique place on the social ladder not only above the Unggoy but at times close to the Sangheili themselves; the interests of some of the more powerful Yanme'e queens weigh almost as heavily in Covenant decision-making as those of the higher Sangheili aristocracy. As well, the Yanme'e end up forming almost symbiotic partnerships with certain Sangheili clans near the Napret system and over time, the entire anti-spinward side of the Covenant's dominion in the Orion Arm, which has shaped some of the core cultural peculiarities of that region.

1151: The Ruin of Vaal Skettar: the Covenant colony world of Vaal Skettar suffers a global cataclysm as a Forerunner relic activated by the local religious fanatic Zaral 'Jaren cracks the planet apart. The survivors, led by the kaidon Ottal 'Jaren, set off on an exodus lasting for over a century in search of a new home before settling on the colony of Glorious Proclamation in the Chikri-Merkaa Stand.

Feudal Era (1200 — 1800)
This is generally seen as a time the Covenant reached the peak of the territory it could realistically control with the technology available at the time, resulting in considerable devolution of power to the regional level as well as cultural divergence, which would lay the foundations for tensions for centuries to come. It also saw a considerable waning in the power and authority of the Prophets and High Charity in the eyes of many, resulting in movements unthinkable in prior ages. This culminated in the Long Discord, a centuries-long period of irregular unrest and war particularly on the spinward side of the Holy Ecumene as countless homegrown religious, political and familial entities fought one another as well as High Charity's power, and ended with territorial reforms as well as the standardization of communications across the entire Covenant empire.


 * 1213-1221: The Kusan Heresy. The settlement-cluster of the Kusan Massing had been off from the Covenant at large for nearly a thousand years due to what was likely a somehow still-active Forerunner slipspace jamming barge hurtling past the region, cutting off the slipspace routes leading there. When contact was reestablished, it turned out that the significantly divergent civilization that had evolved there wanted nothing to do with the Covenant and had developed peculiar religious beliefs irreconcilable with Covenant dogma, which led to their labeling as heretics and prompted a holy crusade against them. This was one of a number of conflicts on the scale and scope of the Human-Covenant War in Covenant history, though at that time the goal was merely to re-convert the population by force rather than their total extinction. Even so, the conflict cost the Covenant two Arbiters, and remnants of the old order lingered in the shadows of the lesser known stars of the Kusan Massing even after two centuries.

1270s: The reliquary-world Zhoist is discovered by a remote expedition following a lucky trail of breadcrumbs from epistles decoded in prior ages. Even then the world remains very remote and it will be long before effective logistical chains can be established there; for a long time, to study Zhoist was to enter a lifetime post as a hermit far from civilization, as was usually the case with such remote reliquaries that did not surrender their gifts immediately. The planet's residents were essentially an every-growing colony of hermit-monks until the first breakthroughs when the system became a nexus of activity, and even High Charity visited there and toured its immediate neighborhood. Over time, Zhoist would yield some of the most prominent technological developments in Covenant history, which will usher in major changes in the empire's internal composition and politics.

1300s: Differences between the major skeins on the Jiralhanae homeworld Doisac escalate into a global thermonuclear war.

1342: The Kig-Yar are incorporated into the Covenant. Because of their distributed governing structures (Eayn was divided among several nation-states, while most of their habitats and colonies were likewise independent), the Kig-Yar never truly presented a unified front against the Covenant. Some states surrendered outright, while others resisted for decades.

1310, 7th Age of Discovery: the concerted colonization of the Siakar Expanse begins.

1433, 10th Age of Doubt: Radiant Zenith, in the confluence of favorable slipspace channels, is colonized as a trading and military outpost to facilitate further expansion into the Siakar Expanse.

1502: From Forerunner devices and blueprints reverse-engineered on Zhoist, Covenant priest-scientists develop the Borer slipspace drive, a massive improvement on then-standard "Blinker" drive technology. The High Council quickly realizes the strategic implications of the new drives, namely, giving them a sorely-needed edge over some regional lords' own fleets which had grown powerful enough to challenge High Charity itself. All Ministerial fleets are to be equipped with such drives with haste.

1507: The Jiralhanae are first encountered in the Covenant's spinward expansion front, making the beginning of centuries of hostilities with Covenant frontier worlds and Jiralhanae raiders.

1710: Mentions of Skar-Idir as a refueling outpost run ky Kig-Yar first appear in Covenant records.

1789: The Long Discord, an ages-long period of civil wars and unrest across the Covenant's peripheries, comes to an end with Ministerial fleets crushing the last holdouts of rebellious feudal lords. This, coupled with the reforms that would follow, is later known as the Second Illumination.

1796: The current domain system is established as the Covenant's primary territorial structure, considerably streamlining provincial rule by re-centralizing political and military power to a handful of hub worlds per domain. High Charity's bureaucrats become considerably more involved with regional administration, and military power is consolidated to Ministerial armed forces. While often understood as part of the Second Illumination, this reform is also specifically known as the Coadunation.

Consolidation Era (1800 — 2525)
The "modern" era of the Covenant, Consolidation Era marked a considerable albeit gradual re-centralization of power to High Charity and its Ministries, beginning a centuries-long decline of the Sangheili regional aristocracy as a force that was at its height capable of challenging High Charity itself- a decline that continues to this day, further accelerated by the recent consolidation of wealth and power to merchants particularly in the galactic spinward side of the Covenant's former empire.

2477: The Sacking of Ettretritan by the Jiralhanae warlord Charactus spurs the first major response by the Covenant against the Jiralhanae raiders across their frontier.

2491: Doisac is conquered by the Covenant, finally making the Jiralhanae a full subject species of the Covenant.