Domain

A domain was a religio-political administrative unit of Covenant territory. In their current incarnation, domains came into being in the Consolidation Era of Covenant history (c. 1800 — 2552 CE).

High Charity did not directly govern most individual worlds of the Holy Ecumene, for the Covenant Empire was far too vast for that to be viable. Instead, regional administration was handled by provincial domains, which encompassed anywhere from dozens to hundreds of Covenant worlds and multiple localized polities. Domain governance was centered on a provincial hub, typically a base world or station housing a ministry-aligned fleet garrison responsible for projecting power within its allotted territories.

Domains had their own governments with varying degrees of autonomy from High Charity, though the trend in the latest centuries of Covenant history was toward increased centralization of power and standardized government structures due to the percolation of improved superluminal communications. The preceding Feudal Period had seen considerable decentralization of military, political and even religious power under various regional lordships, a development that High Charity would ultimately reverse in the series of sweeping political and military reformations known as the Second Illumination, which saw the standardization of domains as the territorial units High Charity dealt with directly, as opposed to smaller and more politically diverse states.

Overview
Domains (formally called primary domains) were defined by both their direct administrative relationship to High Charity. They could comprise up to hundreds of officially-recognized worlds, though only a portion of these were governed directly by the domain's synodic authorities, with the majority falling under various fiefdoms which then paid tithes and tribute to the primary domain's government, which was in turn responsible for tithes to High Charity. Primary domains were governed from the most politically and militarily notable worlds or world-stations of a given region; these were also known as cathedrae or synod-worlds. The day-to-day administration of domains was largely handled by the Covenant Ministry of Integrity.

The most common types of primary domain were ordinariates or mixed dioceses, governed by a San'Shyuum official known as a magistrate and a council of regional authorities known as a synod. The San'Shyuum magistrate typically also served as the archbishop of the regional churches, though customs varied. In addition, primary domains established around major reliquary sites since the Second Illumination were often full-fledged dioceses, governed near-exclusively by religious authorities with direct ties to High Charity; this was to prevent regional lords from hoarding artifacts to themselves, which had occurred various times in the preceding ages. However, most primary domain capitals, whether full dioceses or not, were defined as local nexuses of artifact collection, and partly drew their legitimacy not only from commercial and military power, but also the presence of holy relics.

The borders of primary domains were defined by astrographic, cultural, historical and/or political factors. Many of them did exist in a less formalized state prior to the reforms of the Second Illumination, in which High Charity sought to give them official legitimacy and standardized ecclesiastic structures. In practice, the fiefdoms and other secondary polities the synodic councils governed retained a considerable degree of autonomy even after the Second Illumination. Many domain governments were relatively weak and largely restricted to religious matters. Over time, many of the primary domains began to resemble the very states they were meant to replace in terms of regional variety and bureaucratic complexity. Primary domain administrations near the Primeval Core were often less powerful, with the lesser domains there being much more prominent due to their age and well-established power bases. In such regions, the primary domain authorities were little more than rubber stamps while most of the power was in the hands of local Sangheili lords. More recently-established domains further out from the core were often more centralized in their power structure, with less power allocated to feudal lords. In recent ages, the trader class has also begun to hold considerable sway in certain further-out domains, particularly on the galactic spinward side; this development has only been intensified by the Great Schism.

Some domains have remained as political units following the Great Schism, especially those with lasting historic foundations and relative cultural unity. However, the older lesser domains have generally endured the Schism better than the more recent and partly artificial primary domains, as their bonds were stronger and more culturally established. Regardless, even with many synodic governments destabilized, destroyed or ousted, the primary domains remain relevant as territorial identifiers, though some regions have since reverted to using even older astrographic names and political divisions.

Subdomains
Also known as lesser or secondary domains, subdomains were lesser polities administrated by the synodic governments of primary domains. These were highly eclectic in terms of governance, ranging from Sangheili lordships and their vassals to thrall-worlds, merchant republics and freeholds. Many of these polities predate the Second Illumination, though others were also merged or created during the conflicts of that era. Many secondary domains have survived into the post-Schism era more or less intact.

Synods
A synod is a council of religious and secular authorities organized by High Charity to govern a domain, typically an ordinariate. In some ways the composition of a synod mirrors that of the High Council, though there were fewer San'Shyuum authorities present in the majority of the domains. The Sangheili synodic councilors represented the feudal realms under the synod's authority, and were typically either the kaidons or other leaders of the polities they hailed from, or their trusted representatives. Powerful Yanme'e queens or their representatives (usually hive-princes) would often also be permitted to attend a synod. The presence of representatives from Lekgolo meta-colonies was rare, but not unheard of; however, the Lekgolo colonies mostly dealt through their chosen Sangheili clans and remained largely insular from Covenant politics. Kig-Yar or Unggoy were admitted to synodic councils only on exceptional cases (e.g. the Hirshum Mercatorial Enclave was represented in the synod of the Scattered March), as the majority of those species' colonies were represented by Sangheili feudal states to which they were vassals. The synod was headed by a senior San'Shyuum magistrate - usually a Minor Prophet though sometimes a Minor Minister, along with a small council of attendant San'Shyuum. Within the synodic office, the magistrate was generally known as a Bishop or an Archimandrite depending on the religious tradition they hail from.

List of domains and their capitals

 * Spinward Quarter
 * Ashen Hallows — Nuusaron
 * August Realms — Crimson Lookout
 * Ispik Barrens — Canticle of Lament
 * Currents of Serenity — Joyful Respite
 * Diocese of Ettretritan — Abiding Benediction
 * Dioecese of Helyse —
 * Diocese of Iabuze — Sevenfold Blessings
 * Diocese of Zhoist — Zhoist
 * Dursan Sanctum — Unnoth
 * Duurn's Ascent — Grail of Abundance
 * Hezaggor Verge — Spectrum of Devotion
 * Iaenid Dispersion —
 * Jartuub Salient — Hymn of Concord
 * Kalosi Reach — Orulen
 * Kancuten Mandates —
 * Kenes Stream —
 * Kraan's Maxim — Bhelwasi
 * Kuunan's Dreaming — Wistful Fields
 * Neryne Culmina — Nerys Triad
 * Neuraun Desolation — Gial'nek
 * Noar's Peace — R'hanon
 * Urthos Conquests — Doisac
 * Diocese of Oryn — Antha Naur
 * Perdition's Bounding — Epitaph
 * Placid Shores — Drenek
 * Qorsan Stranding — Irahsel
 * Querron Exalt — Lambent Gates
 * Rainbow Havens — Susurrant Symphony
 * Rashum Freehold — Ran Sorbak
 * Reliquary of Nilim — Nilim
 * Runar's Mire — Shores of Plenty
 * Scattered March — Jubilant Accord
 * Hirshum Mercatorial Enclave — Eayn
 * Sea of Phantasms — Winds of Solace
 * Sea of Solace — Undying Adoration
 * Hesik Enclave — Enduring Winter
 * Sea of Sorrow — Emerald Rampart
 * Sea of Whispers — Frightful Winds
 * Seventh Epiphany — Seraphic Ramparts
 * Siakar Expanse — Golden Worlds
 * Silver Gauntlet — Andomai's Rest
 * Skies of Infinitude — Yuchurn Girdle
 * Sound of Storms — Andawui
 * Spheres of Absolution — Glorious Prospect
 * Sqoto Reliquaria — Kelqarost
 * Sundered Horizon — Sevaron
 * Tempest Havens — Nine Seasons
 * Ulombri Dispersal — Grace's Plenitude
 * Umsami Primacy — Arat Ormun
 * Vynoth Nexus — Birn'lah


 * Coreside Quarter
 * Crimson Realms — Sanghelios


 * Rimward Quarter
 * Kantuon Edict —


 * Trailing Quarter