Human Sphere

A list of human colony worlds, habitats and colonized systems in Project: Daybreak.

Post-war development notes
A few things to keep in mind with reclamation projects and the expansion of existing colonies:
 * Most agri-worlds are gone, so efforts will be made to make colonies self-sufficient, e.g. by clearing farmland (c.f. Charybdis IX in The Cole Protocol).
 * The refugee crisis and overall displacement of populations should not be underestimated, and what makes things tricky is that most evacuation efforts weren't exactly under any central authority; UNSC ship may have protected evac convoys wherever they could, but there are hundreds of independent operators in the business, many of them impromptu in nature.
 * It's easier and more cost-effective to keep large numbers of people on ice than thaw them out, so this is what smart or well-organized operators will be doing until their cargo can be guaranteed reasonably humane conditions when awake. Unfortunately, most evac efforts were anything but well-organized, there weren't often even facilities to freeze all the evacuees, and ship captains (or the companies that run them) will be looking to get ride of their cargo as soon as possible, often just dumping them on existing colonies in the absence of better options. However, there were still "arkships" stacked full of almost nothing but cryotubes, built or converted by planetary governments, large companies or the UNSC in the later half of the war. While not all such ships made it, it is suspected that millions still remain frozen, waiting for the right time and place for relocation.
 * This also has very human and personal implications; it will displace people in not just space, but time as well. People will sleep away the years, even decades while their family, friends or relatives go about their lives elsewhere, usually thinking the sleepers dead; and when they wake, they will be separated by years or decades.

Glassed colonies
Colonies that are beyond recovery, at least in the immediate future; restoration would take centuries of work with terraforming technology beyond humanity's current capabilities. As in canon, some may still become hotspots to silicate mining.

Pre-2010

 * Arcadia - initially invaded in 2531 and glassed in 2547, Arcadia now has little relevance. Salvagers, pirates and various peripheral elements of the Covenant meta-civilization have been active in the system as well as its immediate neighborhood after the war, and may use Arcadia or some of the other planets and planetoids in the system as hideouts. Connected on a slipway to 23 Librae. Moved to the Peloponnesus System, Marani Sector, Sector 2.
 * Asmara - one of the first eight colonies destroyed by the Covenant. Located in Aksum System, Grenadi Sector, Sector 2.
 * Atlas Moons - colony-moons, likely of a gas giant, site to a prominent siege at some point before the fall of Reach in which Admiral Whitcomb participated. May have housed industry or other facilities critical to the war effort.
 * Biko - also known as Borodan to the Covenant, has four satellites including Soeba. Connected on a slipway to Athos. Located in the Kolaqoa system, Polona Sector, Sector 2.
 * Bliss - one of the first Outer Colonies to be glassed in 2526. Home to a silicate mining operation after the war. Located in Polybius System, Grenadi Sector, Sector 2.
 * Charybdis IX - Corporate-run mining colony, glassed in 2535. Had some importance to the war effort in its sector (industrial center). Connected via a slipway to Ectanus 45. Located in the Charybdis System, Harmon Sector, Sector 2.
 * Chi Rho - Connected via a slipway to Niven and Charybdis, major military center. Host to Vice Admiral Jean Mawikizi's last stand. Located in the Ectanus 45 System, Asteria Sector, Sector 2.
 * Dwarka - Glassed soon after the Human-Covenant War began, home to some sort of Insurrectionist cell. Located in the 86 Gamma Eridani System, Mitanni Sector, Sector 1.
 * Eirene - Attacked some time prior to 2537. Located in the Acropolis System, Mirata Sector, Sector 1.
 * Eridanus II - industrial center, rural colony with strong Insurrectionist ties with a population of 510,000. Glassed in 2530. Located in the Eridanus System, Eridanus Sector, Sector 1.
 * Eridanus Secundus (this may need a better name, since I'm pretty sure it's never referred to as such in the narrative, and that Nylund meant Eridanus II by that chapter title) - Insurrectionist/independent asteroid habitat. Survived the attack on Eridanus II in 2530, but was presumably destroyed by the Covenant in 2552.
 * Station Jefferson - destroyed/disabled by Blue Team prior to 2530.
 * Green Hills - mining colony with a huge BXR influence, one of the first colonies hit after Harvest. Located in Gibson System, Vevina Sector, Sector 2.
 * Harvest - first casualty of the Covenant, was subjected to intense fighting as the UNSC attempted to hold it. Connected on a slipway to 23 Librae. Has been moved from Epsilon Indi to BS Indi.
 * Hat Yai - Known for its tropical qualities, glassed in 2528 or 2529. Located in the Dana System, Rawadi Sector, Sector 2.
 * Jericho VII - Attacked and glassed in 2535. Located in the Lambda Serpentis System, Attican Sector, Sector 3.
 * Kholo - Located in the Sarona System, Anatoli Sector, Sector 1.
 * Levosia - Outer Colony and exporter of refined selenium and technetium, operations crucial for the building of slipspace drives. Historically rebellious, and site of the Callisto Incident in 2494. If the mining/refining (both?) operations remained intact during the war, the world would've remained a strategic asset. Most likely glassed in the later half of the war.
 * Madrigal - a colony in the 23 Librae system glassed in 2528.
 * New Harmony - one of the few places the UNSC won a naval battle, which led to the discovery of K7-49 shipyards. Industrial center. Located in 13 Orionis, Coeus Sector, Sector 1.
 * The Rubble - an asteroid settlement built by the survivors from Madrigal in the trailing trojans of the gas giant Hesiod in the 23 Librae system, with the assistance of ostensibly independent Kig-Yar traders. Destroyed in 2535.
 * Miridem - an Inner Colony glassed in 2544. Large cities included Antioch, Cyrene and Syracuse. Most of the initial settlers were Martian, though there was considerable immigration from across Sol in the colony's early decades. Widely-spoken languages included Neo-Esperanto and French, though there was notable variety among the major cities. The planet used to be something of a hotspot of telecommunications and cybersecurity technology in its neighborhood of space. Located in the 61 Virginis System, Newton Sector, Sector 1.
 * New Constantinople - a fairly prominent population center at the often-ill-defined border between the Inner and Outer Colonies, first settled by Eastern Orthodox colonists. Later a waystation between the Inner Colonies and the Orion-side Outer Colonies. May also have been an industrial center. Site of a battle in early 2537, which saw participation by the Spartan-IIIs of Alpha Company. May or may not have been invaded more than once. Vice Admiral Whitcomb was also famed for his accomplishments in a battle there, but it was most likely glassed either in 2537 or a later date. Connected via the later Eridanus Route to 61 Ursae Majoris and Chi Eridani. Located in the Bosporus System, Hubble Sector, Sector 1.
 * Reach - Deemed virtually unrecoverable, the UNSC's crown jewel is now a mass grave. In the immediate post-war years, small communities of Covenant stragglers remain in its orbit and groundside facilities, and hundreds of salvagers pick apart the orbital debris field, including the husk of a refueling and refit platform left unfinished as the Covenant pushed on to Sol and eventually the Ark. Still, securing Reach's orbital space will be a priority project for the UNSC following the war, as the system continues to be a major slipstream node and Sol's gateway to the greater galaxy. Connected via the later Eridanus Route to Sol and 61 Ursae Majoris, the Via Serena to Tau Ceti, the Vesta Major Route to Delta Pavonis, and slipways to Beta Hydri, Niven, and Sigma Octanus. Located in the Epsilon Eridani System,
 * Second Base - one of first two colonies to be glassed after Harvest. Connected on the Pasana Slip to Pasana, Halliday's Bypass to Dinni. Located in the Federley System, Vevina Sector, Sector 2.

Post-2010

 * Actium - an Inner Colony world glassed in 2545 after a several-week-long battle.
 * Amasa - also known as Alay'oso to the Covenant, destroyed by Fleet Master Nizat 'Kvarosee. Located in the Elah System, Grenadi Sector, Sector 2.
 * Boundary - Located in the HD 77370 System, Eforo Sector, Sector 2.
 * Camber - Attacked by Thel 'Vadamee. Was an industrial center, with a population of 5.4 million. Located in the Hawking System, Gemini Sector, Sector 1.
 * Circinius IV - home to a military academy, military center. Located in the Circinius System, Aureo Sector, Sector 2.
 * Etalan - also known as E'gini to the Covenant. Located in Igdras System, Polona Sector, Sector 2.
 * Falaknuma - Located in the 18 Scorpii System, Malabar Sector, Secttor 2.
 * Indra Asteroid Cluster - Industrial center. Located in the Shanti System, Dhawan Sector, Sector 2.
 * Lodestone - Located in the Alpha Mensae System, Asteria Sector, Sector 2.
 * Meridian - glassed beyond recovery, but remains home to a silicate mining operation and houses an orbital port that has become a confluence of newly-emerged slipspace lanes as well as a staging point for further expansion out into the Cygnus Verge.
 * Mesra - Located in the Qusdar System, Polona Sector, Sector 2.
 * Minab - Attacked in 2550. Located in the Bilani System, Gemini Sector, Sector 1.
 * New Llanelli - Small agriworld glassed in 2546. Located in Brunel System, Marani Sector, Sector 2.
 * Redstow VI - a base of operations for the Galodew Emancipation, a large Insurrectionist cell, glassed by 2526. Located in the Redstow System, Vevina Sector, Sector 2.
 * Sargasso - Possibly a resort world, attacked in 2546. Located in the Chalawan System, Gemini Sector, Sector 1.

Fanon additions

 * Ample Pastures - Located in the Scorpius System, Malabar Sector, Sector 2.
 * Ammon - Located in the Alpha Centauri System, Cronus Sector, Sector 2.
 * Anilius - shares the system with the gas giant Viperdae. Located in the Psi Serpentis System, Attican Sector, Sector 3.
 * August II - home to Insurrectionists that occupy the nearby asteroid belt, which was attacked by the Covenant and led to the discovery of several nearby worlds. Located in the August System, Coeus Sector, Sector 1.
 * Blessing - Located in the Padavona System, Hadrian Sector, Sector 1.
 * Bohemia - Located in the Caspian System, Eforo Sector, Sector 2.
 * Bolder and Calvary - colony-moons of the anomalous Jovian gas giant Tiamat, Bolder and Calvary were glassed beyond recovery, and the Gliese 898 system is now home only to pirates, salvagers and a small group of ex-Covenant fanatics seemingly interested in Tiamat.
 * Cadence - Located in the Ubazi System, Rawadi Sector, Sector 2.
 * Campbell's Landing - located in a navigational hazard-zone known as the Scab, with all colonists living in a 'habitat hotspot' around a single resource-rich world. Had a strong Insurrectionist presence due to its remoteness. Located in the Gamma Mensae System, Lurone Sector, Sector 2.
 * Demeter and Herschel - Industrial center and with Sahara had a combined population under 10 million. Located in the Leonis Minoris System, Galian Sector, Secttor 1.
 * Gaia - Located in the 71 Orionis System, Mirata Sector, Sector 1.
 * Falkirk and Sgothein - two Scottish colonies of the Gaelic system, these worlds were notable for being Inner Colonies that were disillusioned from the UEG and UNSC due to the invasions of the Inner Colony Wars, which devastated their economy and industrial base. While Falkirk was terraformed, Sgothein only received basic atmospheric remixing due to its status as a mining world. Their populations have a strongly patriotic, slightly isolationist culture, with a particular hatred of interstellar corporations. Both colonies were badly glassed in mid-2551. Located in the Gaelic System (Beta Canum Venaticorum), Attican Sector, Sector 3.
 * Fractus Asteroid Belt - Located in the Icarius System, Coeus Sector, Sector 1.
 * Freiberg - Located in the Morgenstern System, Merida Sector, Sector 2.
 * Heavensword - Located in the Tabit System, Gemini Sector, Sector 1.
 * Helos Secundus - Military center, also occupies the system with Helos Prime. Located in the Helos System, Rowena Sector, Sector 2.
 * Henkries - Located in Thebes Prime, Hadrian Sector, Sector 1.
 * Hollow Point - One of the last Outer Colonies hit before the Inner Colonies were attacked. Located in the Alpha Corvi System, Asteria Sector, Sector 2.
 * Jagati - Located in the Surya System, Lurone Sector, Sector 2.
 * Kingston - Located in the Eta Corvi System, Dhawan Sector, Sector 2.
 * Lagos - Located in the Rana System, Hubble Sector, Sector 1.
 * Midvale - Located in the Atreus System, Aureo Sector, Sector 2.
 * Nestor's Landing - Located in the Zumthor System, Heliades Sector, Sector 1.
 * New Tharsis - Industrial center, connected to Apell's Trace to Madrigal. Connected on a slipway to . Located in the 16 Librae System, Gasparo Sector, Sector 2.
 * New Thebes - Located in the Kozani System, Mitanni Sector, Sector 1.
 * Nimbus Platform - Located in the Epsilon Librae System, Polona Sector, Sector 2.
 * Ningbo - Located in the Gamma Pavonis System, Malabar Sector, Sector 2.
 * Nova Odessa - Located in the 23 Ursae Majoris System, Oceanus Sector, Sector 1.
 * Nuevo Cuzco - Located in the Glint System, Aureo Sector, Sector 2.
 * Parvati - a high-g Inner Colony world with most human habitation concentrated on a series of canyon systems and caverns due to the inhospitable weather conditions on the desert plains that covered most of the planet; a further terraforming and climate-control project was ongoing, but would still have taken over a century to take effect. Settlers hailed primarily from Earth's South and Southeast Asia, and have the stocky builds characteristic of high-g worlders. While only the human settlements were glassed in 2543, this destabilized what little artificial ecosystem Parvati had, making short-term resettlement unlikely beyond domed habitats.
 * Passage - Connected via a slipway to Yayatsa, Kolaqoa, and Circinius. Located in the Athos System, Camina Sector, Sector 2.
 * Pharos - a Venusian hothouse world that served as a UNSC materiel depot. While only the UNSC facilities and bunkers were turned to slag, the planet remains of little to no utility as most of the colonies beyond have been destroyed.
 * Pumice - Located in the Mandell System, Rowena Sector, Sector 2.
 * Rampart - Military center. Located in the Weinland System, Oceanus Sector, Sector 1.
 * Roston - an industrial world that supplied the war effort in Sectors 2 and 1, before its glassing in the late 2530s. Located in Beta Virginis, Newton Sector, Sector 1.
 * Roswell - Located in the Zeta Reticuli System, Asteria Sector, Sector 2.
 * Shenzen - Located in Phi2 Orionis, Hadrian Sector, Sector 1.
 * Siberia Prime and Siberia Secundus - Connected via a slipway to Beta Hydri, Athos, and Apell's Trace to 23 Librae.
 * Taras - Located in the 51 Eridani System, Eridanus Sector, Sector 1.
 * Viridian - Located in the Salvatori System, Columbo Sector, Sector 2.

Reclaimable colonies
Colonies that were attacked by the Covenant, but for one reason or the other weren't fully glassed, or glassed at all; some had major population centers or industrial plants slagged, but may remain otherwise intact.

Pre-2010

 * Ariel - a barren world home to a research outpost; while invaded, it was seemingly never glassed, and may become more prominent as a settlement project in the post-war era.
 * Beta Hydri VI - Inner Colony intact as of 2533. Likely not a major world, though would probably have a decently sizable population. Most likely attacked at some later point, but not necessarily unrecoverable. If it's recovered and relevant in the post-war era, it could have more interesting features/gimmicks than simply being another bland Earth-like world. Connected via a slipway to Epsilon Eridani, Hydra, and Yayatsa. Located in the Beta Hydri System, Galari Sector, Sector 2.
 * Circumstance (Epsilon Eridani IV) - a waterworld with several seastead-cities and aquatic farms; founded as a lesser agri-world to feed Reach and Tribute, but later became quite prestigious as a center of law and culture. Also home to a notable cetacean transplantation and intelligence research project. Circumstance lies at the edge of Epsilon Eridani's habitable zone, and has only a fairly narrow temperate band around its equator, with the oceans freezing toward the poles. Has expanded considerably in the post-war era as a dumping ground for refugees from Reach and Tribute, as well as migrants and refugees from elsewhere in the human sphere, who now inhabit vast raft-cities built in and around the ruins of the world's seastead-arcologies, the influx of population too fast for the formal rebuilding and expansion of those seasteads to accommodate. Attacked and abandoned during the Fall of Reach, but quickly recolonised. Located in the Epsilon Eridani System, Kepler Sector, Sector 1.
 * Cygnus II - most likely the same as New Jerusalem. An agent of the fetcher Oliver Birch was stationed here after the war, suggesting it was recolonized.
 * Fumirole - invaded, but may have survived total glassing.
 * New Jerusalem - invaded in mid-2552, but likely not fully glassed before the war's end. Being fairly close to Earth, it'll most likely be reclaimed.
 * Sigma Octanus IV - has a population under 10 million. Attacked in July 2552 in a rare UNSC victory, though the colony was temporarily evacuated. Located in the Sigma Octanus System, Asteria Sector, Sector 2.
 * Tribute (Epsilon Eridani III) - a mainly industrial colony and Epsilon Eridani's lesser population center, Tribute was spared the brunt of the Covenant invasion as the Covenant focused all their might on Reach. Still, most of the planet's cities and industries were glassed, though a number of smaller settlements survive, and the glassing was not widespread enough to destroy the planet's ecosystem and climate. Post-war, it has become Epsilon Eridani's most notable resettlement project, with hundreds of thousands of refugees flowing in from across the human sphere. Located in the Epsilon Eridani System, Kepler Sector, Sector 1.

Post-2010

 * Carrow - evacuated during the war, but was either never attacked or was bypassed by the Covenant due to the absence of colonists. Settled by a group of ex-Covenant in the immediate aftermath of the war. Has a population under 10 million. Connected via the later Eridanus Route to Chi Eridani. Located in Dagmar's Star, Anatoli Sector, Sector 1.

Fanon additions

 * Ffyniannus - the sole reclaimable colony of the Gaelic system, Ffyniannus was a cooler, more temperate world that shared Falkirk's misgivings with the UEG. Although its sibling worlds were hit hard by the Covenant, Ffyniannus managed to evade their attention long enough for a large-scale evacuation to be completed. Located in the Gaelic System (Beta Canum Venaticorum), Attican Sector, Sector 3.
 * Fjord - suffered a minor Covenant attack which destabilized the already struggling local government, precipitating a full CAA takeover in the post-war era, one that was welcomed by most of the locals after decades of incompetent administrations from the world's two opposing political factions. Fjord's home star has assumed some strategic importance as a waystation system in the post-war era.
 * Verne - a high-oxygen jungle-world mostly covered in an impenetrable tangle of plant life and hostile fauna, Verne was home to several dozen arcologies rising above the jungle canopy, most of which now lay in ruins. However, the ecosystem remains intact, and the planet is now home to numerous unsanctioned independent settlements within and above the canopy.

Intact colonies
Colonies that did not suffer appreciable attacks, though many would've still felt the second-hand effects of the war.

Pre-2010

 * Ballast - a fairly prominent Inner Colony.
 * Beta Gabriel - an Europa-like ice world with a subsurface ocean, Beta Gabriel has little permanent population to speak of, aside from marine laboratories and research outposts, and was thus spared the Covenant's attentions in the Epsilon Eridani invasion.
 * Emerald Cove - a fairly notable Inner Colony famed for its tropical archipelagos, Emerald Cove was abandoned in 2542 due to a threat of Covenant invasion. The Covenant established an outpost on the world in the late 2540s, but the planet was never glassed; since the war, Emerald Cove has attracted several Covenant stragglers, but will be prioritized for reclamation and resettlement by the UNSC.
 * Far Gone Colony Platforms - one of the locations defended by SPARTAN-III Alpha Company. Located in the Gamma Doradus System, Yellowstone Sector, Sector 1.
 * Forseti
 * Gilgamesh - a colony originally established with lofty, ancient Mesopotamian-inspired trappings, Gilgamesh has since become notorious as both a tax haven and a pleasure world, and is a popular furlough destination among UNSC personnel. While the planet is represented in the UEG by a loose coalition government, it is ineffectual and corrupt; the true power lies at the hands of the corporate tycoons who run the planet's hotels, casinos, pleasure palaces, spas and shopping malls. Within the cities, which are effectively independent states, any rule of law is essentially enforced by private security firms; outside the major spaceports, crime and squalor reign, an effect exacerbated by the growth of endless slums and tent cities around the major urban centers as a result of the ongoing refugee crisis. During the last two decades, Gilgamesh's orbital communities and select isolated planetside locations have also become hotspots for unsanctioned cybernetics and biological research, secure from the prying eyes of authorities as long as they pay the right people. Has a population under 100 million. Located in the Anu System, Hubble Sector, Sector 1.
 * Juneou - Has a population under 100 million. Connected via the later Eridanus Route to 61 Ursae Majoris. Located in the Theta Ursae Majoris System, Gemini System, Sector 1.
 * Luyten - an old, densely-populated near-Earth Inner Colony. Home to the Spartan-II candidate Caleb-095.
 * Mamore - intensely-rebellious colony. Located in the 68 Eridani System, Eridanus Sector, Sector 1.
 * Minister - an obscure, rugged Inner Colony located far away from major trade centers, Minister was an underdeveloped world with few exports and high emigration rate. Its sole call-to-fame was that the UNSC repurposed it as an overcrowded refugee world during the Human-Covenant War. Has a population under 100 million. Connected on a slipway to Epsilon Eridiani and Ectanus 45. Located in the Niven System, Asteria Sector, Sector 2.
 * Onyx - secret training and research world for ONI, later discovered to be a Forerunner Shield World. Located in the Zeta Doradus System, Newton Sector, Sector 1.

Post-2010

 * Andesia - A wealthy colony headed by a corporate council, has a population under 100 million. Located in the Asimov System, Kepler Sector, Sector 1.
 * Asphodel - has a population under 10 million. Located in the Gliese 667 System, Tethys Sector, Sector 2.
 * Cascade - fairly populous Inner Colony that experiences something of an economic boom in the post-war era, likely due to the growth of key industries there resulting from the loss of so many other industrial centers. Has a population under 1 billion. Connected via the Vesta Major Route to Delta Pavonis and Gliese 884, and the Murano Route to Mu Arae. Located in the Guniibuu System, Tethys Sector, Sector 2.
 * Erebus VII - Connected via the Murano Route to Mu Arae. Located in the Erebus System, Prana Sector, Sector 2.
 * Losing Hand - a small, unofficial fringe settlement with an independence-minded population. Mostly oceanic environment, but may have only a narrow habitable zone (extremes of temperature?). Re-contacted by a UNSC/Concord ship after the war, and may become the site of a resettlement project.
 * Neos Atlantis - the UNSC's primary naval yard for the immediate future following the loss of Reach and Mars' industry.
 * Nouveau Montreal - a small, fairly insignificant Outer Colony that had the fortune of being spared the war even as other worlds around it burned. Likely saved by its obscurity, though refugees from its neighborhood flowed in throughout the last decade of the war. Assumed newfound importance in the post-war era as the only world left standing in its sector, though its government remains ill-equipped to handle the influx of commerce and people through the system. To prevent its own economy from collapsing, the world has made deals with post-Covenant entities, with a Chikri-Merkaa Conflux-based spacer guild aiding in the reconstruction and expansion of its orbital docks. This will later make it a fairly popular base of operations for Outer Vigil ships operating in the Perseus-side Joint-Occupation Zone.
 * Ruthersburg - a small mining world that is now molten thanks to Covenant bombardment. Undergoing a rapid expansion as it is discovered to be part of the newly-discovered Eridanus Route Slipway. Has a population of under 10 million. Connected via the Eridanus Route to Epsilon Eridani, Theta Ursae Majoris, and Bosporus. Located in the 61 Ursae Majoris System, Gemini Sector, Sector 1.


 * Isbanola Sector
 * Venezia - an Outer Colony that becomes perhaps the most notable melting pot of the human and ex-Covenant civilizations. The original settlers were likely an offshoot of the group that colonized the nearby Gao. While originally smaller than Gao, largely serving as a waystation and mining outpost, Venezia's population grew dramatically as a result of the migrations caused by the Covenant War. In the war's later years, a group of Covenant traders using the now largely defunct Tempest Crossing ingress route found their way to Venezia, followed soon after by other peripheral elements of the hegemony, including defectors, merchants, smugglers and pirates. For much of this time, Venezia remained cut off from the UNSC at large, only resuming contact in the post-war era.
 * Gao
 * Aleria
 * Komoya and Talitsa (and potentially other colonies on Vitalyevna's moons)

Fanon additions

 * Aphelion and Moebius - Connected via the Vesta Major Route to Epsilon Eridani and Guniibuu, and the Scorpius Cross to 18 Scorpii. Have a combined population under 1 billion. Located in the Delta Pavonis System, Cronus Sector, Sector 2.
 * Gaer's World - Independent human colony, connected to the Pasana Slip to New Llanelli and Second Base. Located in the Pasana System, Mauro Sector, Sector 2.
 * Kashmir - Connected via the Scorpius Cross to the 18 Scorpii System. Has a population under 10 million. Located in the Epsilon Scorpii System, Dolinar Sector, Sector 2.
 * Kaulua Spindle - Located in the Sirius System, Kepler Sector, Sector 1.
 * Manus - Has a population under 10 million. Located in the Epsilon Indi System, Tethys Sector, Sector 2.
 * Monte Rosso - Connected via the Navarro Spur to Messino and Orso, is an independent human colony. Located in the Marisova System, Inare Sector, Sector 3.
 * Norton's Crossway - Connected via the later Eridanus Route to Bosporus and Dagmar's Star. Located in Chi Eridani, Mirata Sector, Sector 1.
 * Port Eliza - has a population under 10 million. Orbits the gas giant Rocinate, connected via the Murano Route to Erebus, Agathos, and Guniibuu. Located in the Mu Arae System, Malabar Sector, Sector 2.
 * Sahara - Industrial center, and with Herschel and Demeter has a combined population of under 10 million. Located in the Leonis Minoris System, Galian Sector, Sector 1.
 * The Swarm - a habitat-conurbation orbiting the ice-ball η Cassiopeiae Secundus, better known as Josaphat's Folly, after its discoverer Josaphat Pirandello who spent his lifetime and fortune searching for alien ruins that weren't there. The Swarm itself was primarily established by Tanzanian and Kenyan conglomerates, though it has a prominent East Asian population, and some of its elements have since become fairly cosmopolitan. Founded as the headquarters for an asteroid-mining operation deeper in the system, the Swarm became a secondary waystation during the settlement of the Outer Colonies, and eventually gentrified into a high-technological hub. Having survived the war, the Swarm is now a gateway to the Via Serena trade route bound from Sol to the Pleiades Corridor, and has seen a fairly dramatic increase in population with transitory settlers and refugees, most of whom have been dumped by the local government on Josaphat's Folly in rapidly-erected dome-cities and habitats built in the old ice warrens dug by Pirandello's explorers. Located in the Eta Cassiopeiae System, Argo Sector, Sector 4.
 * Tortuga - an airless moon with a single major port city within an enclosed canyon, Tortuga has become an independent free trade port along the Cygnus side Outer Colonies since the war and the glassing of 16 Cygni's primary colony world, Masaq.

Post-war colonies
Colonies set up during or after the war.

Canon immigrants

 * Partition - undetected for centuries prior to the end of the Human-Covenant War despite being near the Eridani-Charybdis slipway. Crash site of the ammunition ship UNSC Diadochi. Located in the HD 65907 System, Harmon Sector, Sector 2.

Fanon additions
The UEG's official re-settlement program and something of a social engineering experiment. The Initiative also covers the reclamation of old colonies, as well as the expansion of existing ones, but will later become most notable for the new colonies it established, mostly based on worlds charted both before and during the war, as well as those discovered by the Fleet of Particular Justice's scouts during their expeditions to find new human worlds.
 * Phoenix Initiative

Due to logistical realities, only a handful of new worlds are settled at first, with most initial efforts focused on integrating refugees to existing or reclaimed worlds. Some of the initial new worlds include:
 * Eudemon - Connected via the Murano Route to the Mu Arae Sector. Located in the Agathos System, Prana Sector, Sector 2.
 * New Reach - a world with a Reacher majority and the first new colony settled as part of the Initiative, as well as the one with the most direct UNSC/UEG presence, making it something of a hub in the expanding Cygnus Verge.
 * Proxima - Has a population of under 100 million. Located in the Alpha Centuri System, Cronus Sector, Sector 2.
 * Shambala - a colonization project mainly outsourced to contractor corporations, Shambala only has a token UNSC presence.
 * Sigil - named as such for the enormous yet seemingly inert structure on its surface, Sigil was originally charted by Covenant explorers and is settled on the condition that Concord scientists are able to study the artifact under joint control with the UEG.

Not all of the new colonies were formally set up; there were numerous groups of refugees and dissidents that simply landed on a planet and called it home. Many such worlds are not even known to the UNSC.
 * Other colonies


 * New Vietnam - an asteroid originally mined out by the Covenant during the war and since settled largely by refugees from Sector 4.