User:07 Contrite Witness/Sandbox

Random bits and pieces I have conceived of.

Warship slipspace speed
Alright, so on Halopedia mentions that prowlers are capable of reaching slipspace speeds of 2.625 lightyears/day, while Regret's carrier could reach about 912 lightyears/day. Assuming that Wagner was using a standard prowler, which I'm calling the, I've decided to fabricate the following speeds for UNSC vessels:
 * Corvettes: 2.4-2.75 lightyears/day
 * Frigates: 2.55-2.9 lightyears/day
 * Destroyers: 2.4-3.15 lightyears/day
 * Cruisers: 2.3-2.55 lightyears/day
 * Battleships: 2.05-2.25 lightyears/day

The reasoning that I'm giving Destroyers the highest top-speed is two-fold. Firstly, corvettes are simply too small to have a slipspace drive powerful enough to travel through it at a very fast speed; this limitation of the matter 'bubble' also means that they cannot travel too far either. Secondly, destroyers aren't as stripped-down as frigates nor do they have to sacrifice much space to it's secondary function, so it can afford to have a more powerful-then-necessary slipspace drive (you can see the Heart of Midlothian being equipped with a drive that looks similar to the Spirit of Fire's OKB Karman 11E) and a high power-to-weight. This allows destroyers to not only project a larger mass 'bubble' to allow it to travel much easier through slipspace, but also have minimal mass to ensure it can accelerate to high speeds. This is why cruisers and battleships are so much slower (since their mass weighs them down), but their immense size also means they fall into the same problems as corvettes - generating a sizable bubble to encase itself within.

UNSC Hull Classification Codes

 * CBC is a refit Valiant with a flag bridge and other command-and-control upgrades. (Ken behind Warfleet confirmed it)

Naval Coilgun Designations

 * "A" - Designed to fire multiple shots per charge.
 * Examples:, , , ,
 * "B" - Unsure of the significance.
 * Examples:, , ,
 * "D" - Unsure of the significance. Suspect it refers to a denser concentration of magnetic coils.
 * Examples:, , ,
 * "E" - Unsure of the significance.
 * Examples:
 * "F" - Fires a subsized round, used for when a smaller system is added onto a larger tonnage of starship.
 * Examples:
 * "J" - Unsure of the significance.
 * Examples:
 * "R" - Currently assuming it means 'Revision', but could mean a number of different things.
 * Examples:, , ,

Fleet Sizes

 * According to a conversion based on the numbers Halo: Reach 's gives us, the Covenant will need no less than 2033.955492  needed to glass the entirety of Earth's surface, assuming the rate at which they glass never changes (assuming they continue glassing 1 hectare per second indefinitely, with no cycling) and the surface is all the same. This was calculated at the beginning of the HCW in 2526, so I'll be using this number as a base to calculate the rest of their fleet. I may or may not include support ships.

UEG Fleet size and composition by 2526
NOTE: Number in brackets indicate that these ships are not assigned to a permanent fleet.

Naval Organisation
Subject to change, entirely hypothetical until I can do more research on it. Any numbers presented are under ideal conditions, and can be changed where needed.

Permanent Formations:
 * Flotilla - Commanded by a Captain (O-6).
 * Standard Flotilla (8 ships)
 * 3 Destroyers
 * 4 Frigates
 * 1 Prowler
 * Light Attack Flotilla (11 ships)
 * 1 Destroyer
 * 2 Frigates
 * 7 Corvettes
 * 1 Prowler
 * Prowler Flotilla (6 ships)
 * 1 Frigate
 * 5 Prowlers
 * Squadron - Commanded by a Rear Admiral (O-7).
 * Standard Squadron (12 ships)
 * 2 Cruisers or Light Carriers
 * 5 Frigates
 * 4 Destroyers
 * 1 Prowler
 * Carrier Squadron (8 ships)
 * 7 Carriers
 * 1 Prowler
 * Cruiser Squadron (8 ships)
 * 7 Cruisers
 * 1 Prowler
 * Battlecruiser Squadron (8 ships)
 * 7 Battlecruisers
 * 1 Prowler
 * Battleship Squadron (8 ships)
 * 7 Battleships
 * 1 Prowler
 * Numbered Fleet - Commanded by a Vice Admiral (O-8)
 * Standard Fleet (73 ships)
 * 3 Heavy Carriers
 * 3 Standard Squadrons
 * 1 Assault Ship
 * 1 Light Attack Flotilla
 * 1 Repair Barge
 * 4 Replenishment Ships
 * 1 Hospital Ship
 * 1 Standard Flotilla
 * 1 Cruiser Squadron
 * Regional Fleet - Commanded by a Fleet Admiral (O-10), named after the location of their naval base.
 * Home/Sol Fleet - Responsible for enforcing security in Sol.
 * Epsilon Eridani Fleet - Responsible for protecting the Core and Inner Colonies.
 * Ectanus 45 Fleet - Responsible for protecting the Mid-Rim Colonies.
 * Paris Fleet - Responsible for protecting the mid and outermost Inner Colonies.
 * Cole's Fleet - Created specifically to fight the Covenant in the Outer Colonies.

Temporary Formations
 * Battle Group - Any formation of UNSC ships that are created on a temporary basis. They can be any size and shape, but are usually commanded by no less than a Rear Admiral Lower Half/Commodore (O-6).

Patrol ships

 * Gunboats - Typically the smallest, most ill-equipped vehicle that can be classified as a spacefaring starship. No slipspace drive (so they are reliant on a mothership), lightly armed, designed only for colonial security tasks. Small crew, but small consumable storage as well.
 * Fast attack craft - Gunboats armed with heavy anti-ship weapons. Suffers against fighters, structurally weak, but quick.
 * Corvettes - Designed for extended patrol missions. Typically larger and better-equipped than gunboats, but the most significant change is the addition of a slipspace drive. Also.
 * Prowlers - Stealth ships. A subclass of corvette.

Escorts

 * Frigates - Lightest combat ship generally assigned to standard naval squadrons, although due to their adaptable design, they can outsize destroyers. They are typically designed for support missions, such as scouting, troop-carrying, and air defence.
 * Stealth cruisers - Supersized prowlers.
 * Destroyers - Specialised towards spatial combat. Slower than frigates but better armed, armoured, and able to conduct missions for longer. Complement typically suffers.
 * Destroyer leaders - Command destroyers, essentially. They have facilities necessary to coordinate naval engagements, and may be larger and better-protected than destroyers. However, because they are still too weak to independently complete their own objectives during a battle without reinforcements.

Capital ships

 * Cruisers - Smallest capital ship, and generally the most versatile.
 * Battlecruisers - Cruiser-killers and cruiser-leaders, typically fast and armed with battleship-scale weapons, but they are generally outmatched by battleships. Still light enough to be versatile, however. Also the heaviest spatial combatant that can be allocated to general naval units.
 * Large cruisers - Battlecruisers built to the same design theory as cruisers. Not identified as their own distinct classification by the UNSC.
 * Carriers - Self-explanatory: they carry fighters and troops.
 * Battleships - The largest, heaviest spatial combatants at the UNSC's disposal. They are slow, but carry the heaviest weapons and armour afforded to them. Typically used only in protracted engagements or defensive efforts, where they are used as fleet flagships or fire support vessels.

Auxiliary support ships

 * Translight carrier - They are designed to allow a group of naval vessels to enter and exit slipspace as a group. Obsolete as of 2552, as new SFTEs can allow multiple ships to hold formation while travelling.
 * Tender - Logistics ships designed to transport supplies, excess crew, and spare parts for their units, usually only for short-ranged or short-duration assignments.
 * Repair ship - Self-explanatory.
 * Replenishment ship - Carry excess food, fuel, and ammunition for their units.
 * Hospital ship - Giant medical ships designed to treat various aliments suffered by personnel.
 * Mobile dockyard - Designed to conduct all shipboard maintenance and repairs, right down to stripping them down and rebuilding them if necessary. Tend to be massive, equivalent to space stations, but light for their size.